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Creative Intelligence | Mind Map Art - 0 views

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    "The Creative Intelligence Mind Map will help you to learn more about creativity and expand your brain power and life experience through greater connection with the world around you. The Mind Map breaks down enhancing the senses, brain boosting, methods of creativity and expanding knowledge, experience and originality. In addition, it covers the characteristics of creative learning and further developing your artistic abilities."
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    Nifty mind map eg
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An Idea for a Fun Way to Get Students Correcting/Thinking of Their Own Mistak... - 0 views

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    This weekend I had the great pleasure of participating in my first webinar: The 3rd Virtual Round Table Online Conference. It was an amazing experience, I had the pleasure of "running" into many friends from my PLN and loved the sessions I was able to attend. During the Unconference we all decided on some topics of interest and then each went to a virtual conference room to discuss the theme we had chosen. In the room I went to we talked about error correction - ways we do it, when we do it, etc. We shared ideas, our experiences. There were some great ideas, and I chipped in with an activity I really enjoy doing and the students have the greatest time with it. But most importantly, I believe it to be one of the most effective ways of error correction, because the correction is made by the students; they correct sentences they've written. (By the way, for those of you who were in the room, I am sorry if I stumbled or did something wrong - I was extremely nervous about speaking there!)
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    What a cool way to have fun with language, use the projector and have kids work in teams collaboratively. :)
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Exploriments - 0 views

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    Also for the ipad! Exploriments are simulation-based interactive learning units for enhancing conceptual understanding in Science and Math in an experiential manner. Useful for students and teachers alike, Exploriments provide a highly interactive, exploratory, and engaging experience.
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iPaddiction: Teaching Teachers Who Will Experience 1:1 iPad in 2012 - 0 views

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    Today, I had the privilege of teaching a high school staff about tech tools that I have used in my iPad filled classroom. Next year, the high school students will be using an iPad on a daily basis. The iPad will be theirs to use during the school year. This school did the correct thing by getting the iPads into the hands of the teachers well before they are asked to lead students with them. Teachers have had the iPads for about 2 months. The presentation that I used is below. Highlights are listed below the presentation.
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isb21 - 6-8 - 0 views

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    "Any successful technology and information literate student will be an independent learner who reads, views, listens and collaborates for pleasure, personal growth and to make connections with oneself and the world. The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 6-8 (ages 11-14):"
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    Any successful technology and information literate student will be an independent learner who reads, views, listens and collaborates for pleasure, personal growth and to make connections with oneself and the world. The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 6-8 (ages 11-14):
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isb21 - 3-5 - 0 views

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    "Any successful technology and information literate student will be an independent learner who reads, views, listens and collaborates for pleasure, personal growth and to make connections with oneself and the world. The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 3-5 (ages 8-11):"
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    Any successful technology and information literate student will be an independent learner who reads, views, listens and collaborates for pleasure, personal growth and to make connections with oneself and the world. The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 3-5 (ages 8-11):
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Fix8 - Bring the Virtual World to Reality - 0 views

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    "Fix8 is a unique interactive communication application that allows people to customize their on-screen virtual appearance in real-time using avatar technology and creative accessories. Fix8 integrates human expression analysis and rendering capabilities, avatar/facial sculpting and animation technology, voice manipulation, and one click 3D facemaker design capabilities in one package. Fix8 can create live streaming enhanced video to integrate into IM or other broadcast (such as TV) experiences, or record still images and fully-rendered videos."
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    Fix8 is a unique interactive communication application that allows people to customize their on-screen virtual appearance in real-time using avatar technology and creative accessories. Fix8 integrates human expression analysis and rendering capabilities, avatar/facial sculpting and animation technology, voice manipulation, and one click 3D facemaker design capabilities in one package. Fix8 can create live streaming enhanced video to integrate into IM or other broadcast (such as TV) experiences, or record still images and fully-rendered videos.
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Bugscope: Home - 0 views

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    "The Bugscope project provides free interactive access to a scanning electron microscope (SEM) so that students anywhere in the world can explore the microscopic world of insects. This educational outreach program from the Beckman Institute's Imaging Technology Group at the University of Illinois supports K-16 classrooms worldwide. Bugscope allows teachers everywhere to provide students with the opportunity to become microscopists themselves-the kids propose experiments, explore insect specimens at high-magnification, and discuss what they see with our scientists-all from a regular web browser over a standard broadband internet connection. "
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    Was just thinking about these today?! weird The Bugscope project provides free interactive access to a scanning electron microscope (SEM) so that students anywhere in the world can explore the microscopic world of insects. This educational outreach program from the Beckman Institute's Imaging Technology Group at the University of Illinois supports K-16 classrooms worldwide. Bugscope allows teachers everywhere to provide students with the opportunity to become microscopists themselves-the kids propose experiments, explore insect specimens at high-magnification, and discuss what they see with our scientists-all from a regular web browser over a standard broadband internet connection.
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Great Plant Escape - 0 views

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    "Welcome to the Great Plant Escape! My name is Bud. My good friend Sprout and I are helping Detective LePlant on his search. You will find that plants are an important part of your life. We will need your help to find clues, do experiments, and solve problems as we journey into the world of plants. He promises lots of fun, but remember, we're here to solve a mystery! Good luck! We'll be with you all the way! "
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    Welcome to the Great Plant Escape! My name is Bud. My good friend Sprout and I are helping Detective LePlant on his search. You will find that plants are an important part of your life. We will need your help to find clues, do experiments, and solve problems as we journey into the world of plants. He promises lots of fun, but remember, we're here to solve a mystery! Good luck! We'll be with you all the way!
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100 Coolest Science Experiments on YouTube - X-Ray Technician Schools - 0 views

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    100 vids about science
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The Inquiry Page - 0 views

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    "Welcome! The Inquiry Page is more than a website. It's a dynamic virtual community where inquiry-based education can be discussed, resources and experiences shared, and innovative approaches explored in a collaborative environment. "
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    Welcome! The Inquiry Page is more than a website. It's a dynamic virtual community where inquiry-based education can be discussed, resources and experiences shared, and innovative approaches explored in a collaborative environment.
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Graffiti - 0 views

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    "Today we bring to you Wallwisher Yubi! It has full iPad support. Now you can add sticky notes, move sticky notes, and watch all your embedded media on the iPad. Here is how it works (or at least, is supposed to): Posting: TAP & HOLD any area of the screen. Double tap would have matched the desktop experience more closely, but iPad already uses the douple tap gesture to zoom the page and we did not want to hijack that."
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Physion - Physics Simulation Software - 0 views

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    "Physion is a 2D Physics simulation software. It can be used to easily create a wide range of interactive physics simulations and educational experiments. Teachers may find it particularly useful since it can be used as a virtual physics laboratory through which they can demonstrate some basic physics concepts in the classroom."
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    MYP/DP anyone?
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My Pop Studio - 0 views

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    My Pop Studio is a creative play experience that strengthens critical thinking skills about television, music, magazines and online media directed at girls. Users select from four behind-the-scenes opportunities to learn more about mass media: In the Magazine Studio, users compose a magazine layout featuring themselves as celebrities. They write an advice column, explore the power of digital retouching, and reflect on the role of body image in today's culture. In the TV Studio, users edit a TV show where the story keeps changing but the images remain the same. They examine their TV viewing choices, comment on teen celebrities, and compare their daily screen time with others. In the Music Studio, users create a pop star and compose her image and song. They explore the power of music in selling a product and search for truth in media gossip. The comment on the values messages in popular music. In the Digital Studio, users test their multi-tasking abilities. They share their experiences with the challenges of digital life online. They consider the "what if's" of social networking sites and reflect on the power of media and technology in their social relationships.
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Teach Science and Math - 0 views

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    "The following five creative strategies provide a catalyst for integrating flip cameras in science and math. These techniques also offer an alternative digital assessment of students' prior knowledge and experiences, understanding of concepts, and ability to make connections between concepts."
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