elearnspace › Adios Ed Tech. Hola something else. - 0 views
An Evolving Map of Design Practice and Design Research - 1 views
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Has a map that outlines design methods. Could perhaps be something in which to place BAD/SET, but also to ponder with respect to teachers and digital technologies.
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An article that develops a map of different design practices. Given that Assignment 2 is based on "design-based research" and that many of your design instruction/learning for a living (or interest) this should be useful. Where do you place your practice on the map? Where does DBR fit? Can DBR fit in multiple places? Do NGL based learning designs have a particular affinity with anywhere in particular on this map? Personally, I don't think any of these approaches is bad. They each have strengths and weaknesses and each can be done poorly, or brilliantly. But I do think that teachers and researchers tend to cluster toward the left-hand side of the map.
Wearable technology | rebeccaedu8117 - 1 views
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Wanted to highlight this from Rebecca to make a point about broadening concepts of NGL. It's about making connections with technologies and without. Often this is interpreted as people creating information for others, or consuming information created by others. Wearable technologies - especially of the type talked about by Rebecca - provide connections to information in a way previously much more difficult. But they can also be used to scaffold learning. e.g. the "learning to run 5Km" app that Rebecca talks about in her previous post. Suggesting a possible way to break out of the LMS and social media into a very different type of network learning.
The Mindset of the Maker Educator: Presentation Materials - 1 views
Differences in Understandings of Networked Learning Theory - Connectivity or Collaborat... - 0 views
Student Data, Algorithms, Ideology, and Identity-less-ness - 0 views
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These ideologies permeate new digital learning technologies. They reward the “roaming autodidact” while always judging others as inferior. (A lack of "intrinsic motivation," for example.)
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We can help students understand their learning history without knowing their identity.”
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What happens to bodies – particularly bodies of marginalized people – when they're submittted to a new knowledge regime that claims to be identity-less, that privileges identity-less-ness?
Innovation Excellence | 20 Things Educators Need To Know About Digital Literacy Skills - 0 views
Neurotic Neurons - 2 views
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For Stephen Downes one of the strengths of connectivism is that networks offer an explanation of how learning occurs "all the way down". Something that constructivism/cognitivism tend not to do. This interactive animation/learning object introduces the ideas of Hebbian and anti-Hebbian learning in the context of fears. It provides (at least for me) a useful and interesting introduction of how networks (in the form of neurons learn.
Education 3.0: Altering Round Peg in Round Hole Education | User Generated Education - 1 views
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What follows is my Ignite talk for ISTE 2013. It was rejected by the selection committee. As I already conceptualized the talk and think it is such an important topic, I am disseminating my text ...
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What follows is my Ignite talk for ISTE 2013. It was rejected by the selection committee. As I already conceptualized the talk and think it is such an important topic, I am disseminating my text ...
Heutagogy and lifelong learning: A review of heutagogical practice and self-determined ... - 1 views
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Pedagogical, even andragogical, educational methods are no longer fully sufficient in preparing learners for thriving in the workplace, and a more self-directed and self-determined approach is needed, one in which the learner reflects upon what is learned and how it is learned and in which educators teach learners how to teach themselves (Peters, 2001, 2004; Kamenetz, 2010).
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Heutagogy is of special interest to distance education, which shares with heutagogy certain key attributes, such as learner autonomy and self-directedness, and has pedagogical roots in adult teaching and learning.
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Distance education and heutagogy also have in common the same audience: mature adult learners.
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Next Generation Online: Advancing Learning Through Dynamic Design, Virtual ...: EBSCOhost - 0 views
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