The three generations of technology enhanced teaching are
cognitive/behaviourist, social constructivist and connectivist.
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European Journal of Open, Distance and E-Learning - 3 views
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tools can be used and optimized to enhance the different types of learning that are the focus of distance education theory and practice.
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Indeed, though the authors of this paper are not in complete agreement about this, it is possible to think of pedagogies (considered as the processes and methods used in an attempt to bring about learning) as technologies, integral parts of a technological assembly that must work together with all of the other technologies to bring about a successful outcome
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We will see that the ubiquitous capacity of the Internet is creating very profound opportunities for enhancing the effectiveness and efficiency of all three pedagogical models.
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From behaviourist pedagogy emerged the cognitive learning theories that focus on how processing within the individual brain effects comprehension, understanding, storage and retrieval of information. Cognitive pedagogies arose partially in response to a growing need to account for motivation, attitudes and mental barriers that may only be partially associated or demonstrated through observable behaviours – yet they are directly linked to learning effectiveness and efficiency.
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Methods that relied on one-to-many and one-to-one communication were really the only sensible options because of the constraints of the surrounding technologies.
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The model begins with designers selecting instructional goals. Instructional designers identify goals in discussion with subject matter experts with an eye to finding deficiencies in learners’ behaviour that can be rectified by new learning.
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This is particularly salient when applied to a new generation of large scale MOOCs (Massive Open Online Courses)
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ext and usually multi-media learning content. The effort and cost of “developing and selecting instructional
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creation of brainstorming lists of possible goals, documentation of subject matter priorities, flow charts, gathering of lists
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Today each of the instructional design activities (see figure Figure 1) is enhanced by a host of Web 2.0 tools.
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As importantly, collaborative work and negotiation is not confined to text. Collaborative graphic tools, concept and mind mapping tools allow graphic representations of ideas and processes.
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Low cost distributed project management tools allow teams to design, create, produce and distribute content at costs much lower than in pre internet days.
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gh quality content defines CB models of distance education, its effective management and control is extremely important
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Perhaps of deeper concern is the reluctance of distance educators to consume and customize content already created by others.
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Many content developers define and pride themselves on the production of quality content – not by the consumption and customization of works that they did not produce.
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The final affordance of the net – with tremendous, if as yet little demonstrated capacity to improve CB distance education pedagogy – is learning analytics.
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mining information about patterns of behaviour in order to extract useful information about learning which can then be applied to improve the experience.
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In this model, CB pedagogy may be adapted to service the unique learning needs, style, capacity, motivation and goals of the individual learner.
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strive to create instructional designs that change and morph in response to individual learner’s needs and behaviours.
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Open Learning Models (Bull & Kay, 2010; Kay & Kummerfeld, 2006) increase learner control and understanding of the system. Open models can also be used by teachers and other support staff to better understand and respond to individual learner needs, although there are potential and as yet unresolved issues with making such models intuitive to understand and control effectivel
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important source of data to constructing the model is the user’s current and past activities with content in the learning context.
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data mining
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Note: Data mining provides an opportunity to identify patterns of student behaviour. This can be used to help teachers better tailor learning and resources to the student. I can see that online tools providing access to metadata, tools for running site-access reports, and and even tagging, might be relevant in this context.
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From the brief examples above we can see how technologies and especially the Net afford multiple ways in which CB pedagogies and related instructional designs are enabled, enhanced and made more cost effective.
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CB models are inherently focused on the individual learner. While there is a tradition of cognitive-constructivist thinking that hinges on personal construction of knowledge, largely developed by Piaget and his followers (Piaget, 1970), the roots of the constructivist model most commonly applied today spring from the work of Vygotsky (1978) and Dewey (1897), generally lumped together in the broad category of social constructivism.
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Social-constructivism does not provide the detailed and prescriptive instructional design models and methodologies of CB driven distance education.
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efines social constructivist learning contexts as places “where learners may work together and support each other as they use a variety of tools and information resources in their guided pursuit of learning goals and problem-solving activities
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eachers do not merely transmit knowledge to be passively consumed by learners; rather, each learner constructs the means by which new knowledge is both created and integrated with existing knowledge.
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New knowledge as building upon the foundation of previous learning Context in shaping learners’ knowledge development Learning as an active rather than passive process, Language and other social tools in constructing knowledge Metacognition and evaluation as a means to develop learners’ capacity to assess their own learning A learning environment that is learner-centred and recognises the importance of multiple perspectives Knowledge needing to be subject to social discussion, validation, and application in real world contexts (Honebein, 1996; Jonassen, 1991; Kanuka & Anderson, 1999).
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Social-constructivist models only began to gain a foothold in distance education when the technologies of many-to-many communication became widely available,
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Time constraint issues are especially important to distance students, most of whom are juggling employment and family concerns in addition to their formal course work.
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ata mining and learning analytics are not only used to support independent study based on CB models but are being utilized to support and enhance group work.
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extract patterns and other information from the group logs and present it together with desired patterns to the people involved, so that they can interpret it, making use of their own knowledge of the group tasks and activities” (Perera et al., 2009).
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Constructivist pedagogies use the diversity of viewpoints, cultural experiences and the potential for divergent opinion that is best realized through interactions with group members from other cultures, languages and geographies.
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Naturally, technological affordances of most relevance to constructivist pedagogies focus on tools to support effective establishment, operation and trust building within groups. The technologies that support rich social presence, including full range of audio, video and gestures, are associated with enhanced trust development and increasing sense of group commitment
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learning is the process of building networks of information, contacts, and resources that are applied to real problems.
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Connectivist learning focuses on building and maintaining networked connections that are current and flexible enough to be applied to existing and emergent problems.
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capacity to find, filter and apply knowledge when and where it is needed
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The crowd can be a source of wisdom (Surowiecki, 2005) but can equally be a source of stupidity
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iticism of connectivism as being merely an extension constructivist pedagogy and those who argue that it is not really a complete theory of learning nor of instruction
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gain high levels of skill using personal learning networks that provide ubiquitous and on demand access to resources, individuals and groups of potential information and knowledge servers. The second is the focus on creation, as opposed to consumption, of information and knowledge resources.
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elies on the ubiquity of networked connections – between people, digital artefacts, and content, and thus can be described as a network centric pedagogy and thus may be the first native distance education pedagogy, without previous instantiation in classrooms.
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Effective connectivist learning experiences demand that learners have the tools and the competencies necessary to effectively find, sort, evaluate, filter, reformat and publish content on the net.
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hese capacities rely on effective tools, high skill levels and a developed sense of network efficacy.
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individuals and groups are helped to create and continuously augment, adapt and use a personal learning environment (PLE)
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second key defining characteristic of connectivist pedagogy is the import placed on creating, sharing and publishing learner artefacts.
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Connectivist learning designs, like constructivist ones, often involve collaborative or cooperative work between many learners. However, contribution often grows beyond the group to further encourage collaboration across time and space.
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eyond the tools of creation instantiated within a PLE is an understanding of the technical and legal means to distribute work, while maintaining appropriate privacy levels and not infringing on the copyright nor plagiarizing the work of others.
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The only solution to the privacy dilemma is to let each student and teacher set the level of access that they feel is most appropriate for them and more explicitly for the nature of the content being distributed.
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Connectivist designs also involve the discovery of and contribution to new learning communities.
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Learners are encouraged to make themselves, their contributions and their personal learning environment accessible to others. T
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hat others find useful, document their learning accomplishments via blogs, and share their discoveries and insights via micro blog feeds. In this manner they create and sustain learning networks that begin at the course level, but grow and evolve as the course of studies ends.
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the emphasis is far more on the individual’s connections with others than with group processes designed to enhance or engender learning.
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arder to apply analytics than in the more contained contexts of CB and social constructivist models.
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There is no central course, few common materials, no central binding point where interactions can be observed apart from each individual learner.
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The bottom three of Blooms original levels of learning – acquiring knowledge, coming to understand something or some process and applying that knowledge to a context – are clearly within the domain of CB pedagogies.
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Moving up to the analysis, synthesis and evaluation levels brings us to the need for social perspective. This is often acquired through group and networked interactions characteristic of constructivist and connectivist pedagogical models.
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Creation can be entirely original or as is more usual, creation involves the building upon, reinterpretation and contextualized application of older ideas to new contexts. Creation, the highest level of cognitive functioning usually requires mastery of the lower levels but, in addition, requires at least a small flame of creativity and insight.
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Obviously the focus of connectivism with its inherent demand for students to create and distribute for public review and augmentation, fits well with the final creation level of the revised taxonomy.
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here are many domains of knowledge in which creation of new knowledge is of much less importance than remembering and being able to apply existing knowledge.
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No single generation has provided all the answers, and each has built on foundations provided by its predecessors rather than replacing the earlier prototype (Ireland, 2007).
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As new technological affordances open up, it becomes possible to explore and capitalize on different aspects of the learning process.
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from the student-content interactions of cognitive-behaviourist models to the critical role of student–student interaction in constructivism, and finally, to the deeply networked student–content-teacher interrelationship celebrated in connectivist pedagogie
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Connectivism is built to some degree on an assumption of a constructivist model of learning, with the learner at the centre, connecting and constructing knowledge in a context that includes not only external networks and groups but also their own histories and predilections.
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he late Boston scholar Father Stanley Bezuska assembled a series of humorous quotes (see http://www.slideshare.net/committedsardine/funny-predictions-throughout-history) illustrating the doomsday predictions of teachers as they have been forced to deal with educational technologies.
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This particular set of quotes has since been identified as a hoax - but an illustrative one. http://boston1775.blogspot.com.au/2014/05/the-myth-of-students-today-depend-on.html
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The reusability paradox - WTF? | Damo's World - 4 views
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Learners construct new knowledge, upon their own existing knowledge. This is very individualised, and based on each learner’s past experiences, and ways of thinking.
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From a NGL perspective, I'd say that what people know is a network of connections - both internally in their brain and with the tools and artifacts they use. To learn is to make a new connection with that existing network. It's easier to make that connection when what you are learning is closer to where you are. The more it has in common with you.
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Learning designers have some tricks to help deal with such diversity, such as researching your cohort, conducting a needs analysis, and ultimately categorising learners and focusing on the majority.
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A major flaw in this approach is that it assumes that people fall into these categories. You are this type of person, you have this learning style which ignores the true variety of people. By spending a lot of time categorising you feel like you're trying to understand complexity, but never do. The book "The End of Average" touches on some of the problems with this. This type of approach doesn't work if you see the world as "complex, dynamic, and consists of interdependent assemblages of diverse actors (human and not) connected via complex networks"
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three approaches
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Damien misses two additional possibilities here - Personalised learning - the use of Artifical Intelligence so that the unit of study is smart enough to respond to the individual student. But the problem with this approach is that it can generally only do this within a pre-defined body of knowledge. It doesn't work well with motivation and other forms of context - Personal learning - you put the agency back into the learner and allow them to be in charge of their progress through. The issue with this is that it assumes that the learner has the skill, knowlege and motivation to do this. It is also not a model that fits well with standard educational institutions. This links to the dual-layer pathways design aproach - http://www.edugeekjournal.com/2016/06/14/evolution-of-the-dual-layercustomizable-pathways-design/ And perhaps choral explanations and federation.
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meaningful for everyone
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These technologies become so complicated to use, that people simply don’t use them.
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While I agree with this trend, I wonder whether there is anything that can be done about it. e.g. I think part of the problem here is the opaque nature of digital technology - https://davidtjones.wordpress.com/2016/06/28/the-nature-of-digital-technology-part-2/ Perhaps the problem with the workshop activity is that it's model is not readily apparent to the people who use it. The abstraction that has been made isn't communicated to the people using it, so they have to go through trial and error and generally fail. -- The Ben-Ari and Yeshno (2006) quote on the above link is good for this.
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“the system does this, but I want to do that.”
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I really like Kay & Goldberg's (1977) - that's right 1977 - 40 years - quote any attempt to specifically anticipate their needs in the design of the Dynabook would end in a disastrous feature-laden hodgepodge which would not be really suitable for anyone Reference on this page https://davidtjones.wordpress.com/2016/02/02/what-if-our-digital-technologies-were-protean-implications-for-computational-thinking-learning-and-teaching/
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Perhaps that quote explains what students see when they see a course that relies on material that's been shared amongst various different STEM contexts When you can't connect something directly into your understanding and context, it becomes a feature-laden hodge podge that you just can't figure out how to connect to your practice and understanding.
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What if a technology is so specific, it’s designed for just one person – yourself?
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Which comes back to the option of providing the individual with the agency to make the learning personal to them. Giving them the agency to make connections into their networks. Of course, this approach isn't just some pancea. It has it's own challenges (especially when trying to concieve of it within existing mindsets/institutions) and also it's own weaknesses. The question is how to overcome those weaknesses and challenges in meaningful ways that addresses the resuability paradox.
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Damien is a ed developer at CQU. In this post he struggles with some of the common problems faced by that type of position and tries to understand them in the context of the reusability paradox. Some of this is inspired by my own thinking, hence it resonates with me. It also resonates with me because I see the possibility of a network perspective offering a useful way to look at these problems. I'm hoping to illustrate some of this via annotations. Whether this will be useful to you is another matter entirely. A lot of this is thinking out loud by both Damien and myself.
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Too Big to Know: David Weinberger explains how knowledge works in the Internet age - Bo... - 1 views
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Weinberger presents us with a long, fascinating account of how knowledge itself changes in the age of the Internet
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That is, the kind of question whose answer depends on what you, personally, do to make the answer come true.
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He explores the merits and demerits of "echo chambers" -- the fact that it's easier to get stuff done if you exclude those who question all of your axioms
Appchangelog - 2 views
www.appchangelog.com/...-your-information-and-thoughts
thought insights ideas diigo technology thinking
shared by traceymcgrath on 06 Dec 14
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Reflecting of the 'Threshold concept framework' - 2 views
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Hi Anne Just wanted to let you know that I can't see any highlights or annotations on your page. I can for others within the group (Katarena, GG, Annelise), so thought I should it mention it. It may well be something I am doing wrong, but you might want to check if others are having the same issue or not.... Cheers Laura