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The 8 industries that can best utilize Apple's new iPad | TabTimes - 0 views

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    3. Education There are two opportunities for schools and universities, and the first doesn't really directly concern the latest iPad. Instead, it is the impact that the new iPad will have on the iPad 2, as the expected price reduction will make this tablet much more accessible for finance-restricted education establishments. Of course, there is also an opportunity with the new iPad for those with bigger budgets. The additional apps for movie making could make Apple's latest tablet a great tool for subjects like media studies, or in higher education, broadcast journalism training.
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Introducing Google Play: All your entertainment, anywhere you go | Official Google Blog - 0 views

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    Wow! Google has come up with a way to accumulate your music, movies, books, and apps in the cloud so you can access them from any device at any time.
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Microsoft cuts touchscreen lag to 1ms, makes other panels look silly (video) -- Engadget - 0 views

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    Microsoft reduces the lag time on touch screens. This could be a huge breakthrough in gesture based computing, but the author questions whether it will be implemented.
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Games in the Library - 0 views

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    A way to play games in the library.
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Interactive Methods used in Graduate Programs - 0 views

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    A Game for future managers.
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Internet Of Things News & Articles - 1 views

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    Several articles about information of things
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The Internet of Things Infographic - 0 views

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    Internet of things Infographic
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Pros and Cons of Mobile Marketing - 0 views

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    benefits of mobile phones
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the internet of things | Are you ready for the Internet of Things? - 0 views

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    has several links explaining internet of things
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Mobile Apps for Education Grab Attention at Competition - 0 views

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    latest education technology competition
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Researchers Make Gesture-Based Computing Interfaces More Accessible, New System Uses Si... - 0 views

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    This post describes a new piece of hardware that make gesture-basec computing more accessible.
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Media publishers finally fight Apple's evil subscription empire | VentureBeat - 0 views

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    I find this is ironic that the publishers are calling Apple the "evil empire." And so it begins the echoes of a complete publishing industry turnover. Like the music industry ten years a go, great opportunity is born out of great turmoil. Futures of whole companies and industries will be decided in the next year. "I humbly implore all media companies who read this - downtrodden newspaper editors, heads of publishing houses, and CEOs of media businesses: don't listen to Apple, Google, or Yahoo. Join the Rebellion. Help us save journalism.
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Game-Based Learning Talk - 1 views

  • being able to create things
  • One of the biggest obstacles to wide-scale acceptance of GBL in our classrooms is the lack of proper training for our teachers.
  • This is the area that most people think about when they hear the term “game-based learning.” This course is about evaluating all types of games to ascertain their relevance and effectiveness in student learning:
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  • Online educational game “collections,” such as Primary Games Arena, BrainPOP, and zondle Non-digital games, such as conventional board games and card games
  • Having students design and develop their own games is a powerful way to have students learn not only about the technical and creative aspects of making a game but also about content-specific topics (such as history or math) that needs to be embedded in the game. Popular game creation tools include:
  • In this course, teachers will learn how to design and develop their own educational alternate reality game or other new media game that does not require programming skills nor a large development team to build.
  • Using game elements and principles to turn a class into a more game-like setting can be a way to help motivate and engage students. In this course, teachers will learn about the pros and cons of using gamification strategies, such as the use of badges and point systems, in the classroom or online course and ways in which they can implement these strategies.
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    A collection of articles on different ways games can be use, how they can benefit children, and plans to educate teachers on GBL.
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Interface: The Journal for Education, Community, and Values - 1 views

  • While today the most popular forms of gesture-based computing are designed for gaming and simulation/training purposes, there is a growing interest in applying these technologies to K-12 education. Perhaps one of the best examples of such application is the collaboration between Nintendo and the National Association for Music Education to integrate Wii consoles and music software into secondary school music classes
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    This is quite informative and has a few examples about gesture based compting is already beign used in the educational system.
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Game-Based Learning - 1 views

  • make sure that learning the material is essential to scoring and winning.
  • Immerses them in the material so they learn more effectively
  • Work out how to give students points for accomplishing certain goals in a lesson plan
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    It tells a realistic way to incorporate games into learning, whether they be video games or not.
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What is Mystery Matters - 0 views

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    Mystery Matters is a series of educational video games. There are ones for history, math, even for French and science. This is a good example for what to do concerning Game Based Learning and Innovation.
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What Can We Learn About Assessment From Video Games? | edte.ch - 0 views

  • The types of “dynamic and ongoing feedback” that help a player improve at the point of learning - the summary sheets help us to reflect on how we scored but this is the same as what grade did I get
  • Not just seeing the individual method of feedback in isolation but placing it within the whole picture, the whole plan for supporting new players and helping them to be successful.
  • Unfortunately points scoring and rewards are in the short term ‘easy’ ways for teachers to motivate pupils to do what the are told. Look at the number of ‘team points’ and ‘star charts’ that exist in primary schools. This may get them to behave in the required way, but it teaches pupils that only things that are worth doing are things that get them a number score…
    • MARISA R
       
      Good point was made here. How do we keep them interested without taking away from them making their own choices.
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  • to only value tangible and quantifiable outcomes like rewards and grades
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    Article about game based learning.
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