Skip to main content

Home/ NetGenEd Project/ Group items tagged game_based_lng

Rss Feed Group items tagged

trevor_stone91

Educational Technology in ELT: 10 Free Digital Game-Based Learning Resources for Englis... - 0 views

  •  
    This website talks about how digital game based learning and how it can improve education.
Kreslyn C

TWITCHSPEED.COM Digital Game-Based Learning - 0 views

  •  
    This page shows some a book and some information about game base learning,
scott summerlin

Computer games and realising their learning potential: - Game Based Learning .:: Video ... - 0 views

  •  
    this explains how game based learning can be used very effectively because of the number of people who play games
Susan D

Video Game Aims to Train Adults to Overcome Critical Decision-Making Biases - Universit... - 0 views

  • A University at Albany research team is developing a computer game to train people to recognize cognitive biases they routinely use when confronted with incomplete information or operating under time pressure. Such biases can lead to bad decisions in critical matters, including national security.
  • a non-commercial video game to help players recognize their biases and learn not to depend on decision-making shortcuts when processing and assessing information.
  • "Our aim ultimately is to have people not only learn about these biases but to begin to think differently when they are faced with a decision and do not have all the information and all the time they want.
  •  
    college game based learning, video games aim to train adults
  •  
    This is about a University of Albany research team developing a game that trains people to view the negative aspects of their decision-making processes when confronted with incomplete information and operating under time pressure.
trevor_stone91

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

  • erein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference.
  •  
    Herein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference.
  •  
    This topic is detailing on how video games are addicting, and one of the ways to learn from them is to bring about a game that is addicting, but also ignites learning. Among this bookmark is lots of questions and answers from educated professionals that explains new dimensions of learning and new transitions our mind is making in different ways.
trevor_stone91

Game-Based Learning - Starring Homer | MindShift - 0 views

  •  
    this is a project called mindshift
  •  
    Talks about example of how people use game based learning.
Kreslyn C

Game-based learning - Telearn Thesaurus - 0 views

  •  
    Game-based learning" refers to teaching-learning actions carried out in formal and/or informal educational settings by adopting games. It encompasses the use of both games designed expressly for fulfilling learning objectives (educational games) and "mainstream games" those games that are developed for fun when used to pursue learning objectives.
Susan D

Game Based Learning - 0 views

  • . Computing technology has become widespread and is an accepted part of life now. In line with this computing culture, digital games and its metaphors are joining mainstream culture - this influence is widely felt and seen in arts, media, and our daily lives
  • tremendous learning value that games embody
  •  
    Tells how game based learning is fun and engaging for students.
  •  
    This talks about GBM and how it affects our minds and has an impact on our lives. It also talks about the expectations our future is going to and how many vast versions there are of GBM such as avatar, the environment, game play, competition, and others.
Dylan Craig

Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless (EDUCAU... - 0 views

  •  
    Just gives some basic background info on Game Based Learning. Could be very useful if you need quotes and statistics.
Dylan Craig

Two to Three Years: Game-Based Learning « 2011 Horizon Report - 0 views

  •  
    More updated version of the 2010 report. Is a reliable resource.
1 - 20 of 47 Next › Last »
Showing 20 items per page