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chris saeger

Paving the Way to Game Based Learning: A Question Matrix for Teacher Reflection - 2 views

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    Abstract We developed a conceptual tool intended to help teachers make a good start in using digital games in the classroom. The tool is a matrix of questions based on a literature search and an empirical study with teachers. Its primary aim is to foster self-reflection and communication with other practitioners or designers. It was produced in the context of the GEL Theme Team of the STELLAR European Network of Excellence.
chris saeger

convention game - 0 views

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    An updated versiion of the Opening Keynote from the NASAGA Conference in 1976. By Robert Horn
chris saeger

social impact games - 0 views

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    From Marc Prensky
chris saeger

SURVIVAL A Simulation Game - 2 views

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    a group decision making game.
chris saeger

game concepts - 1 views

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    Mechanisms and guidelines for the development of games (board games), more specific games that can be played in social environment. The building block links gives you some detail information on mechanics.
chris saeger

Modeling and Simulation, Wargames, Wargaming, Military Simulations and Exercises - 0 views

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    some resources for exercises
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    The nasaga pre-history includes the east coast wargaming council.
chris saeger

PlayProjectManagement.com - 0 views

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    a project management simulation
chris saeger

Designing An Educational Alternate Reality Game (Randall Fujimoto) - Academia.edu - 1 views

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    A nice write up on the development, implementation, and evaluation of an ARG by one of our MOOCers. Randall Fujimoto
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    The ARG sessions at NASAGA 2012 got me going on ARGs
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