Abstract
We developed a conceptual tool intended to help teachers make a good start in using digital games in the classroom. The tool is a matrix of questions based on a literature search and an empirical study with teachers. Its primary aim is to foster self-reflection and communication with other practitioners or designers. It was produced in the context of the GEL Theme Team of the STELLAR European Network of Excellence.
Mechanisms and guidelines for the development of games (board games), more specific games that can be played in social environment. The building block links gives you some detail information on mechanics.