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Jim Tiffin Jr

Project-Based Learning Through a Maker's Lens | Edutopia - 5 views

  • A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her.
    • Jim Tiffin Jr
       
      A nice list-style definition of a Maker.
  • A Maker, re-cast into a classroom, has a name that we all love: a learner.
    • Jim Tiffin Jr
       
      True, but (sadly) the converse is not always the case in some classrooms: A maker may always be a learner, but a learner is not always a maker.
  • A Maker, just like a true learner, values the process of making as much as the product.
    • Jim Tiffin Jr
       
      Equality of these two ideas, process and product, is a value held by a Maker.
  • ...4 more annotations...
  • Making, especially to educators and administrators unfamiliar with it, can seem to lack the academic rigor needed for a full-fledged place in an educational ecosystem.
    • Jim Tiffin Jr
       
      Only in educational settings where content knowledge is deemed the most important indicator of learning.
  • With practice, the students can frame the questions themselves.
    • Jim Tiffin Jr
       
      Essential when you are trying to develop agency in students.
  • Once completed, the project becomes less of a daily race to fulfill lesson plans and more of a quest to document your students' growing capabilities.
    • Jim Tiffin Jr
       
      This reflective documentation process should be something that both teacher AND student are doing. The student point-of-view should be written for the benefit of the student, not the teacher. The teacher should coach this process for the student so that the monitoring of growth is seen as a value for the student. The teacher documentation should also inform the student as to their growth, but the information can be used for more "teacherly" purposes as well, such preparing for future activities or intentional pairings of students in the early phases of the PBL unit.
  • model it yourself first
    • Jim Tiffin Jr
       
      Always let your students see you, the teacher, as a learner - first and foremost!
  •  
    The messy, hands-on Maker classroom is perfect for a PBL unit when the teacher is willing to collaborate, tinker, fix, break, and rebuild alongside students. Some fundamental elements to consider in the designing of a maker-centered project, but not as absolutes. It is important to realize that any project taken on in a maker-centered classroom is, by definition, a PBL experience.
  •  
    Fabulous piece about the myriad connection among PBL and Maker. And your commentary is so helpful and provocative. Thank you!
Jim Tiffin Jr

'Maker' movement inspires hands-on learning | The Seattle Times - 0 views

  • Tinkering is being promoted on college campuses from MIT to Santa Clara University, as well as in high schools and elementary schools.
  • The blending of technology and craft in tools like 3-D printers and laser cutters has made it possible for ordinary people to make extraordinary things. And many ordinary people, living as they do, more and more in their heads and online, are yearning to do something with their hands.
  • Constructionist Approach
    • Jim Tiffin Jr
       
      This is the term that we are missing in our current MDE nomenclature!
  • ...5 more annotations...
  • Yes, tinkering is now a pedagogy.
  • “You’re exploring creativity, you’re exploring design thinking, you’re developing a sense of persistence,” she says. Building something new requires planning, trying and, yes, failing, and then trying again. “These are incredibly important mind-set for today’s world,” she says.
    • Jim Tiffin Jr
       
      Music to my ears!
  • talks excitedly about students who have designed child prostheses. “That’s what they’re going to remember their entire life,” she says. “They aren’t going to remember sitting in an electronics lecture.”
    • Jim Tiffin Jr
       
      It is about creating experiences that help students see the world as a malleable place.
  • Alexandra Garey, who graduated from Rutgers last year, credits tinkering with changing the course of her studies, and life: “I went from somebody who was majoring in Italian and European studies to someone who was designing and prototyping products and realizing any product that came into my head.”
  • “U.S. schools are very good at finding the brain-smart people,” he says. “They are also very good at finding the best athletes.” But they are not so good at finding and nurturing people who, he said, describing himself, think with their fingers.
  •  
    A fabulous article full of stories about the impact of maker-centered learning experiences, and the growing number of places that provide them - elementary schools, high school, colleges, public. Perhaps most gratifying is the use of distinctly maker-centered AND educational terminology in the same article. A great sign of things to come!
kellybkelly

Supporting Children's Identities as Designers and Makers Through Inquiry - ICS Early Ye... - 2 views

  • Throughout these explorations, the children began to understand that the ‘classroom as a Design Studio’ was a place where ideas, creativity, technique and skills can be used to make beautiful, interesting and useful products.
  • The children’s idea that they should create their own museum in order to share their products affirms their strong identities as designers. As a learning community, the children have created interconnected systems full of makers with a range of products and knowledge about process which they are eager to share with others. The children are currently in the process of planning their own Kindergarten Design Museum.
  • We supported the desire of the children to have creative freedom to design in abundance and were also mindful of the ecological responsibility to use materials responsibly.
Meghan Cureton

Assessment in Making | Edutopia - 1 views

  • Traditional direct instruction focuses on content knowledge, while maker-centered learning orients around the learner's context.
  • Perhaps some memorization of key facts is necessary, but we must set our sights beyond box checking and move toward connection with peers, toward empathy, problem solving, and working through frustrations in pursuit of a deeper, richer understanding of both content and self.
  • Making innately provides evidence of learning.
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  • Currently, the common form of assessment focuses on only one learning outcome type: content. Practices, ways of thinking, and 21st-century skills often fall by the wayside
  • the digital portfolio is a promising model for genuine assessment of deep, multi-layered learning
  • Portfolios can showcase a student's abilities, interests, voice, and thinking in a way that test scores and grades cannot.
  • Consider how we assess artists or athletes, or more importantly, how they assess themselves.
T.J. Edwards

When Everyone Is Doing Design Thinking, Is It Still a Competitive Advantage? - 1 views

  • Design thinking has come a long way since I wrote about it here in 2008. The most valuable company in the world places design at the center of everything it does. Designers are on the founding team of countless disruptive startups. Domains such as healthcare, education, and government have begun to prototype, iterate, and build more nimbly with a human-centered focus. Now that design thinking is everywhere, it’s tempting to simply declare it dead—to ordain something new in its place. It’s a methodology always in pursuit of unforeseen innovation, so reinventing itself might seem like the smart way forward. But in practice, design thinking is a set of tools that can grow old with us.
  • And I’d argue that in order to create sustained competitive advantage, businesses must be not just practitioners, but masters of the art.
  • Umpqua
    • T.J. Edwards
       
      A favorite DT story. It is a central chapter in Glimmer by Warren Berger.
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  • UK’s Design Policy Unit
    • T.J. Edwards
       
      This is an incredible document. UK's comprehensive Tech+Design curriculum work has been a favorite of mine to follow. This doc, though, shows a larger scale transformation using design. Worth considering for MVx
  • Company evangelists handed out Moleskines with tips on “how to be better-makers,” and an internal tool (built on IDEO’s OI Engine) helps teams master design thinking through open-platform challenges.
  • Design thinking even shows up in the questions asked during reviews, when employees are evaluated on how successfully they’re building its principles into everyday work.
  • Getting to that kind of mastery is our challenge for the next decade. How might organizations build deep design thinking skills and creative leadership at all levels?
  • host of resources
    • T.J. Edwards
       
      Can MVIFI be added to this list? A void/need to be filled?
  • That’s not an inborn ability, it’s a skill—OK, a mastery—learned over many years of doing
Jim Tiffin Jr

Pedagogy of Play | Project Zero - 0 views

  •  
    A new (2016) research project coming out of Harvard. With play a component of the motivation cycle for innovators, this growing body of work may be worth following.
  •  
    A new (2016) research project coming out of Harvard. With play a component of the motivation cycle for innovators, this growing body of work may be worth following.
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