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Simeon Spearman

Live Gamer signs up THQ as big game publishers embrace virtual goods | VentureBeat - 0 views

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    Virtual goods business model gains back from publisher THQ. They have invested in virtual goods and microtransactions company Live Gamer to provide the virtual goods platform for the game Company of Heroes Online.
Emily Knab

Volvo, H&M and MTV embrace virtual goods - News - THE DRUM - Advertising, Design, M... - 0 views

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    big brands are getting involved with selling virtual goods ex: MTV selling virtual goods to promote its MTV awards show
Emily Knab

Branded Virtual Goods Deliver Results | socialmediaBiz.com - 0 views

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    virtual goods/ social games stats
Simeon Spearman

At $500M in 2012, mobile has become the fastest growing segment of social games | Ventu... - 0 views

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    Free-to-play games are taking off in mobile. In those games, users play for free and pay real money for virtual goods, such as the virtual dresses that CrowdStar sells in its It Girl game on Facebook. In social games on networks such as Facebook, virtual goods revenue is expected to be $2.9 billion in 2012. That means that mobile is catching up at a pretty good clip and it explains why so many startups are diving into mobile games.
Simeon Spearman

SuperData: 42% Of Virtual Goods Payments Are Cash-Based | EngageDigital - 0 views

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    Payment paaaandemoniuuum
Simeon Spearman

Visa approves this transaction: PlaySpan for $190M | VentureBeat - 0 views

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    Visa gets in the virtual goods game. PlaySpan creates the system for game companies to issue virtual currencies and create digital goods markets for social games. 
Simeon Spearman

IMVU shifts from virtual world to social games | VentureBeat - 0 views

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    Read for the social games info, tagged for the stats on IMVU.
Simeon Spearman

eBay's Mobile Momentum: 100M App Downloads, 100M Items Listed - Tricia Duryee - Commerc... - 0 views

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    "Steve Yankovich, eBay's VP of mobile, said the average transaction on eBay's mobile apps runs between $30 and $45, in contrast to companies that sell 99-cent mobile games or virtual goods. On the high end, he notes that more than 9,000 cars are sold every week through the app, some of which are priced above $100,000."
Simeon Spearman

A Store Without a Checkout Counter? JCPenney Presses on with Retail Revolution | Moneyl... - 0 views

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    Most noteworthy of all, Johnson announced JCPenney's plans to completely change the checkout experience at stores. Using advanced Wi-Fi networks, mobile checkout, RFID (radio-frequency identification) tracking systems for goods, and all sorts of self-checkout possibilities, JCPenney will get rid of cashiers, cash registers, and checkout counters, the staples near the exits of virtually every store, as soon as 2014.
jrryhdsn

How VR Filmmakers Can Make Classics in Their All-New Medium | WIRED - 0 views

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    good read on what vr needs to fullfil its potential in moviemaking.
Simeon Spearman

Viximo | Home - 0 views

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    Vendor for virtual goods, currency, etc., platform dev and management. 
Simeon Spearman

Digital: Rixty Solves Credit Problem for Virtual Goods - Advertising Age - Digital - 0 views

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    weekly 9.2
Simeon Spearman

How "mobile ads 2.0″ will let you take control of your monetization | Venture... - 0 views

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    3 Ways for publishers to monetize mobile: Engaging rich media ads sold directly to advertisers, merchandising virtual goods and cross-promoting others apps in their portfolio, and leveraging ad networks.
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