It’s not feasible to have each and every device available on a particular platform to test on. It’s more sensible to use emulators for the target devices during the initial stages of design and development.
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in title, tags, annotations or urlTraining Plan For iPhone Application Development | Upside Learning Blog - 0 views
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Optimizing Web Media for Mobile Learning | Upside Learning Blog - 0 views
The Learning Generalist: Mobile Learning - 7 Interesting Patterns - 0 views
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What I Learnt About Mobile Learning Design | Upside Learning Blog - 0 views
Discovery Through eLearning: Designing mLearning: Magic - with Clark Quinn - 0 views
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