What it is: Yummy Math is an absolutely fabulous blog/site dedicated to helping students and teachers understand how Math is relevant to the world. Math (like everything else) should be taught within a context. When understood in context, students can make connections to their learning and, as a result, really learn it. The goal here is to engage students in Math so that they yearn to reason, think critically, problem solve, question and communicate…in short: DO Math! Each week, multiple activities and ideas are added to the Yummy Math site. This means that you are in constant supply of real-world Math problems for your students to engage in.
"What it is: Any time students can dig in and discover learning for themselves, I consider it a success. Recently I ran across the BBC's DIY build a catapult. The site lets students explore the history behind the catapult, learn how to build one step by step and then discover principles of velocity, acceleration, force, distance and math. With the popularity of games like Angry Birds, I think a lesson in the science and math behind the catapult is in order. I like the step-by-step nature of this site and the way that kids are guided through a series of directions.
How to integrate BBC Build a Catapult into the classroom: Begin with a time of inquiry where students can inquire into how catapults work, what they can launch, what they have been used for in the past and the science and math behind the catapult. This site will help answer a lot of their questions and even prompt some additional questions. Students can follow the step-by-step directions for constructing their own catapult. Give students the opportunity to test their catapults, using the science and math concepts behind the catapult to predict where object will land based on angles and mass. The science section of the site does a fantastic job of illustrating vertical velocity, horizontal velocity, the circumference of a circle, acceleration, force and mass. These can be hard to understand concepts on paper (or in textbooks) but when students can see the concept illustrated and apply it, they will begin to build a framework of understanding.
After students understand the concepts of building a catapult, ask them to try building a catapult out of different types of supplies, do some energy sources work better than others? Ask students to think about objects in our modern-day lives that use the principles or science used in a catapult.
Students can access this site from classroom computers as a learning/building center or go through the steps as a class using a projector-connected compu
Student Math Movies is a Wiki dedicated to sharing movies about many different Math topics, ALL created by students! There are 18 different subjects including Addition, Decimals, Division, Estimation, Exponents and more. You are also able to submit a video that your students create.
Games to reinforce math, LA and some science skills for kindergarten and Grade 1 students.
"How to integrate Gudli into the classroom: Gudli is a fun way for kids to practice learning in math, English and science. These games make great center activities to support learning. The games are short enough that they can be set up on classroom computers and students can take turns reinforcing learning and skill practice. Gudli has enough games that students can play several in a lab setting where each student has a computer. Students can choose the games that best meet their learning needs.
Gudli is a great site to share with parents looking for some ways to reinforce learning over the summer!" iLearnTechnology
On the Woodlands Junior School's game site you will links to hundreds of games appropriate for use by elementary school students. The games are divided into three categories; maths, literacy, and science. Each category is further divided by topics specific to each subject.
This is part II of a series of posts dedicated to free, online math sites to help students learn their basic facts, and to help teachers help their students.
What it is: Dance, Factors Dance is a fantastic site to visualize factorization diagrams. The first "tango" is inspired by the digital clock, with a separate diagram for each of the hours, minutes and seconds. The Factor Conga is a "promenade of primes, composites, and their constituents, arranged with an aesthetically-tuned variation of Yorgey's rules, one per second." I love the way these math factorization dances help students visualize numbers and Prime numbers. Brilliant!
"What it is: IDroo is an educational multi user whiteboard that lets students instantly collaborate online. Everything that is drawn or written on the whiteboard is visible to all participants in real-time. IDroo supports an unlimited number of meeting participants, the only limitations are computer power and internet connection speed. There is a professional math typing tool built-in making it easy to teach or work through math problems collaboratively. Best of all, IDroo can be used with Skype! IDroo is free for non-commercial use. Now for the downfall (and this is a HUGE downfall in my humble opinion), IDroo is currently only available for Windows. I know, disappointment for us Mac lovers. *sigh* If you are using a Windows computer this is a great way to collaborate online!
How to integrate IDroo into the classroom: IDroo would be a great app for collaborating with other classrooms around the world. Students can use the multi user whiteboard space to work together, share ideas, and brainstorm. IDroo would also be fantastic as a way for teachers to tutor students virtually. Set up an "open lab" time once a week online where students can drop in and get extra help. Virtual lab times are especially helpful for elementary students who can't dictate their own schedules and often can't stay after school for extra help.
Tips: Don't forget to allow IDroo to access Skype API after you download!" iLearn Technology
How to integrate Cyberkidz into the classroom: Cyberkidz is a fun place for students to work on the knowledge level of Bloom's Taxonomy. The music game is the only creative game that I would truly place in the "create" category of Bloom's Taxonomy because it gives students free rein to explore music and create a recording. The majority of the games are designed to help students build skills and remember key concepts that are a necessary foundation for other learning. These are a nice alternative to worksheet skill practice. Students will enjoy the game quality of these practice activities. Each activity can be advanced through relatively quickly making them perfect as a center on classroom computers. Students can visit the game as a math, literacy, geography or science "practice" center before advancing to put those newly honed skills to work in a higher order thinking center.
These practice activities could also be completed as a class using an interactive whiteboard or projector connected computer. Split students into teams and rotate them up to the whiteboard for a class practice session.