Using Gamification to Increase Engagement During Hybrid Learning | Edutopia - 0 views
It's only fake-believe: how to deal with a conspiracy theorist | Society | The Guardian - 0 views
GAIA-X - Home - 0 views
The state of AI in 2020 | McKinsey - 0 views
Nvidia CEO Jensen Huang interview -- Antitrust, openness, and the PC-console war | Vent... - 1 views
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It's a foregone conclusion that everybody in the world will be a gamer someday. There are only a billion active gamers today. Someday there will be 7 billion, 8 billion active gamers. The growth opportunity for gaming is still well ahead of us. Gaming is the only entertainment that can be any entertainment. You and I both know that when the metaverse [arrives], we're going to spend a lot more time in game worlds, not just to game, but just to hang out, to be with people, to interact with people. The gaming market has a great future ahead of it.
Among Us Classroom Style: Another Case for Game-Based Learning | User Generated Education - 0 views
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