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Heather McFadden

Vectorworks Student Portal | MyVectorworks Educational Portal - 0 views

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    Vectorworks is another technical design program that is free for students. Many colleges use Vectorworks rather than Autocad.
anonymous

Teaching With Glogster: Using Virtual Posters in the Classroom - ReadWriteThink - 2 views

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    "Glogster is a Web 2.0 tool that allows users to create virtual posters combining text, audio, video, images, and hyperlinks and to share them with others electronically. Using Glogster's educational site, Glogster EDU, teachers can establish class lists and monitor student activity while protecting privacy and anonymity."
Heather McFadden

Drama Resource - Creative Ideas for Teaching Drama - 0 views

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    "Creative resources for teaching drama" Fantastic page with games, lessons, and links to plays for the drama classroom
Samantha Biskach

Podio - 2 views

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    As an "online work platform with a new take on how everyday work gets done," students could use Podio as a school social network devoted to thier studies. Much like a Facebook account, students would use Podio to complete assignments and discuss classroom content. This collaborative tool can also be used as a place students could use to complete projects and group work assignments. This sort of experience would be effective for teachers looking to have students working with other students from different schools/districts on a common project. This could be useful with Project Based Learning assignments as well.
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    I see that Podio is targeting higher ed students, and wonder whether it would be to risky to use it in k12. See: http://blog.podio.com/2011/11/16/podios-free-university-program-supports-students-the-real-future-of-work/ There's no teacher control board as there is in Diigo, for example.
cunderwood32

eduCanon: interactive video. unleashed. - 1 views

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    eduCanon allows educators to upload videos and insert questions directly within the video. Works well with smartboards, keeps students attentive, and is a paper saver. Often times teachers may not have copies of questions available, or find that students pay more attention if the video stops periodically and being chosen randomly. Students are also able to refer back to the video on their own time to review.
scottie_jarrett

Strategies to Level Up Learning - 20 views

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    Week 8: In our Data Action meeting we discussed intructional strategies involving simulation and games. This article explain some advantages and fears for educators implementing games into their lesson plans. Matthew Farber Social Studies Teacher, Ed Tech Leadership EdD Candidate, Author In the fall of 2014, the Joan Ganz Cooney Center at Sesame Workshop (a nonprofit founded by Sesame Street creator Joan Ganz Cooney) assessed the impact of the gaming in school settings.
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    I have not had much experience with gaming in the classroom, but I have seen other teachers use it and have much success when it comes to motivating students and bridging the learning gap. One interesting point the article mentions is the the "platform" model strategy. In this, students have one log in, and are able to access a variety of games which can be reported t to the teacher as a formative assessment. Teachers are also able to log in and track students progress.
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    I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities. Interest in using games in the classroom continues to grow, as evidenced by the recent Library of Congress grants to build civics applications for classrooms. The full report mentioned in this article is linked within, and worthwhile reading. The learning gaps that we see in our team's data could possibly be addressed using digital games from iCivics, Shephard Software, and other sources.
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    I agree 100% with Andrea's quote "I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities." I only have to think back to this morning in my 2nd period where this worked with one of 8th grade students in special education who has a severe visual disability. In fact I even have the link to the game I use in that class all the time. I encourage everyone to set up a free account: https://kahoot.it/#/ !!!! Kahoot was introduced to me in my Electives Professional Development. More than one of the teachers has issues with incorporating technology into their health classroom. I agree with this article when they write "Additional teacher training, as well as creating a common language between educators and developers, was recommended."
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    I am a little familiar with a few digital games. In my classroom, I use Kahoot.it to assist my students in learning their vocabulary. I use this website to make a classroom game that we all play together. Everyone can participate at the same time, competing for first place in points. I can create the questions on my smart-board, and the students can play on another computer or they can download the app on their phones. This makes our lessons more interactive, and the students get more involved and enjoy the class more.
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    Just like the article suggests, I use games to help students review or understand a lesson. A great one that was mentioned, and that I use is iCivics. Since Government is tested in my county, we have to make sure that our students fully understand the purpose, how the government works, and why it was created. When it comes to making sure the students are comprehending the information I will use iCivics, Kaoot.it, and a Jeopardy game I find online. It promotes students to take learning and their education into their own hands. I think the games don't have to be created by us or super complex, as long as you find one that relate to your content and engages students.
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    I love the idea of using these types of games to keep students engaged. At my son's school, he often has online math games given for homework. He loves IXL and it keeps him motivated to practice skills and learn new ones. In my 6th grade Spanish class we are exploring quia.com. Students can play vocabulary building games while I work one-on-one with students. It is a great way to keep kids engaged while doing assessments, too.
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    Initially, I was very hesitant to buy into learning through online games. I know that children today spend so much time in front of screens, and I didn't want to contribute to this obsession (for some children it does border on that). I did see that BrainPop, a site which I use frequently, introduced GameUp and Spotify. I figured if BrainPop was okay with gaming for learning, then I had to give it a try. Well, my students will now beg for BrainPop and will do evey activity, quiz and graphic organizer associated with a lesson in order to get to sortify. What a great tool. I am now a firm believer.
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    I too see the benefits of using these online games within instruction. The games provide students with a means of engagement that we often struggle to provide students. With the growth of technology, students are becoming more in-tune with new technology and are using it more often at home. By connecting technology to instruction, we are able to meet them in the middle. There are so many tools available online that it's a shame not to use them!
kvlach0000

Kahoot! | Learning Games | Make Learning Awesome! - 0 views

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    Kahoot is an excellent resource to incorporate technology, content, and fun in any classroom. I love using it. You can create your own, use one that is already made, or edit one of your liking. I mostly have used this as a review, but there is so much more that can be done with Kahoot and the kids love it!
laureng1992

Explore Biology | Labs | Biology Teaching & Learning Resources - 1 views

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    Biology Zone: This website provides labs for almost every unit of biology. It is an excellent resource for teachers to find hands on activities for students. There are also many assignments where the students can create their own experiments.
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    Bio zone has been a great site for me as well. It is helpful when you are choosing you budget items for labs!
laureng1992

Hands-on Activities for Teaching Biology to High School or Middle School Students - 1 views

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    This is an excellent tool for Biology teachers to find creative and hands on activities for students. There are labs, warm-ups, and activities. Many of these activities allow for students to be creative.
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