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scottie_jarrett

DimensionU - Educational Video Game Technology for the 21st Century Student - 0 views

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    DimensionU creates engaging and interactive multi-player video games that focus on core skills in mathematics and literacy. Our content aligns with the Common Core, state standards and classroom instruction Learn More about DimensionU Comprised of four engaging, multi-player games with access to curriculum in both Math and Literacy, grades 3 - 9. Some available games: * Meltdown is the DimensionU game that offers students a second chance when answering difficult questions, and rewards creative strategies to achieve victory. * Velocity is DimensionU's high-speed obstacle course that ensures players answer questions correctly in order to continue progressing through the race.
kristine Gregoire-Cope

Moving Beyond Brainstorming - 1 views

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    How to make it easier for your students to write Expository Essays. Using a chunking method, including a step between brainstorming and writing called Piling, students are able to build up to writing Expository Essays. Kristine and Danica
kristine Gregoire-Cope

English Language Arts Standards \" Writing \" Grade 6 - 0 views

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    CCSS.ELA-Literacy.W.6.1.b Support claim(s) with clear reasons and relevant evidence, using credible sources and demonstrating an understanding of the topic or text. CCSS.ELA-Literacy.W.6.2 Write informative/explanatory texts to examine a topic and convey ideas, concepts, and information through the selection, organization, and analysis of relevant content.
lvirgil

21stCenturyLessons: An initiative of the Boston Teachers Union - 1 views

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    Amazing site of free lessons created by experts geared toward the Common Core State Standards in Math, Social Studies, and English Language Arts
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    Amazing site of free lessons created by experts geared toward the Common Core State Standards in Math, Social Studies, and English Language Arts
comaracopley

Cornell Note-Taking Summary Template - 0 views

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    This artifact is an AVID student handout that explains the Cornell Note Taking Summary Template. It describes step by step how to write a complete summary of your Cornell Notes. Being able to complete a summary will help the students reflect on the information they just acquired and make the connections necessary for understanding the material.
comaracopley

Vocabulary: Costa's Levels of Thinking - 0 views

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    This artifact is an AVID student handout with Costa's 3 Levels of Thinking. It includes key words to use in your questions to help guide you to create different levels of questions ranging from basic remembering and understanding to creating and evaluating. Students will use this handout to develop the questions they create for their class Cornell Notes, Essential Questions and Cornell Notes they write for their homework reading assignments.
comaracopley

Cornell Notes - 0 views

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    This artifact is an AVID student handout that describes the Cornell Note Taking process. The Handout is set up in the template you will use for the note taking process.
mmeshaffer

ASCD Book: Total Participation Techniques: Making Every Student an Active Learner - 0 views

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    Chapter 6 of this book by Pérsida Himmele and William Himmele focuses on Total Participation Techniques that move. Of particular interest to my data team is the section of this chapter on Bounce Cards. This strategy can help all students feel confident and comfortable participating in a group discussion. I think it can be especially helpful to world language teachers looking to encourage students to discuss academic topics in the target language. (Week 9)
rgreenumuc

Sheppard Software: Fun free online learning games and activities for kids. - 0 views

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    Hundreds of games and activities for a variety of subjects (including math, science, language arts) and all grade levels. Many activities include quizzes to check for comprehension.
mmeshaffer

Understanding Main Idea and Supporting Details as a Reading Strategy Tutorial | Sophia ... - 0 views

  • Main Ideas: The Basic
  • Stated and Implied Main Ideas
  • Supporting Details: The Basics
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    • mmeshaffer
       
      For our purposes, the three highlighted resources on this page would be the three presentations I would use to introduce the skill. I would recommend that the first one be assigned for homework in a flipped scenario since they should have encountered main ideas in English class before this lesson. Then the other two can be done in class with the teacher and student interaction on the activities. 
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    Slideshows teaching these skills with built in activities for students. Slideshows are in English, but students will need to understand the skill first before they can transfer it to the target language. Teachers can provide French examples to supplement the slideshows.
mmeshaffer

Educational Leadership:Culturally Diverse Classrooms:Meaningful Vocabulary Learning - 0 views

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    This article by Doug Fisher and Nancy Frey gives suggestions for meaningful vocabulary instruction. In order for this to occur students need to have opportunities to interact with the words, to make personal connections to the vocabulary and to consolidate their knowledge. Because all teachers, no matter their content area, have to teach vocabulary this article has value for all teachers looking to improve the way they approach vocabulary instruction. (Week 8)
Jamie Bullock

Yummy Math | We provide teachers and students with mathematics relevant to our world to... - 0 views

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    This is a great site for teachers that has free feature and a cheap pay feature. The free feature will still give educators access to worksheets, but with the paid for version you can edit the worksheets to fit more of your classroom style. This helps tie real world problems into the math classroom, helping with the age old question "When will I ever use this." Hopefully this connection will help students not only enjoy math but remember it more too.
lvirgil

Why the Common Core changes math instruction.: UMUC Library OneSearch - 0 views

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    Week 8 - Virgil
mmeshaffer

Educational Leadership:Tackling Informational Text:What Students Can Do When the Readin... - 3 views

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    This article by Sunday Cummins focuses on teaching students how to self-monitor while reading difficult texts. It suggests teaching students the coding method to help them learn how to self-monitor. Using meaningful symbols to mark up a text students learn how to evaluate what they understand and what they still need to comprehend as well how to go about achieving that deeper comprehension. (Week 7)
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    This article addresses aspects of my groups exploration of student reading level ability and achievement on state tests on critical reading. In this article, the author suggests the implementation of a coding method while reading in order to teach students how to self-inform their reading in order to improve upon the student's ability to conduct close readings of informational text. This is just the sort of strategy that could assist IEP and ESOL students (2 subset groups of struggling readers) to improve the learning gap when it comes to reading for meaning.
mr_oneil5

Caught in the Middle: Arizona's English Language Learners and the High School Exit Exam - 2 views

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    Our group's EQ relates to how ESOL and Special Education students perform on state tests in English. The article here is from Arizona and is a study in how well English Language Learners performed on their state mandated tests. The document outlines the issues that English learners have in their school along with teacher and district recommendations on how to help improve student scores.
Alison Burns

Simple electric circuits | Nuffield Foundation - 2 views

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    Nuffield Foundation " Practical Physics " > Electric circuits and fields " Simple electric circuits. Practical activities designed for use in the classroom with 11- to 19-year-olds. Have also developed resources and approaches that underpin effective educational practice. These are freely available via our teachers page.
Alison Burns

Circuit builder - 3 views

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    Build your own series and parallel circuits and measure voltages and currents with the brilliant Circuit Builder interactive. Offers voice and text instructions.
Barbara Lindsey

Scaffolding Literacy Instruction for English Language Learners | EL Education - 5 views

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    Dimension: Depth of Knowledge Rating: 3 This article is a good example of how to collaborate and learn from peer to peer. I like this exercise because it would allow students to apply words to topics for understanding what is necessary to build an essay. This could be used for group#4 action plan and a good tool to support my team's SMART Goal achievement for improving their writing proficiency for the 5th grade students because it focus on decreasing their English language barriers so they are able to reach their WIDA exiting level of 4.4. With practice students will be able to remember what they are learning so that they are able to break the text and understand what they mean in order to write. Scaffolding would be a good way to get to the bottom of improving in the English language.
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    Great video! It directly addresses many issues ESL/ELL teachers have in reaching their students, and in helping them make sense of complex texts (like the one mentioned here from 'The Washington Post') and other readings. (Again, as I often mention, if you have taken 'reading literacy' courses for your state teaching certification, you know that newspapers like 'The Post' are designed for students with grade 12+ reading ability.) For ESL/ELL learners, this is especially difficult. In the school featured here, 27% are ESL learners in a "blended" classroom in a Portland, Maine middle school. It appears that the social studies teacher and the ESL support teacher work effectively in tandem, helping students to be "close readers," and focusing on students themselves as those responsible for their own learning. The teachers use excellent ESL/FL strategies such as "pacing and pausing," "reading aloud," "sharing with partners," and so forth. ESL/ELL learners work together with their mainstream counterparts, and the process seems to work quite well. I like their approach ('Reading, Thinking, Talking, Writing') here. With proper teacher guidance, this puts the burden on the students to come up with their own interpretations of the text/s they are reading. From the 'Planning and Protocol Rubric': hitting '4s' on most dimensions, except for perhaps 'Technology Integration' (not entirely evident). Otherwise, students are expected to perform at a very high level. My SMART Learning Goal: After three weeks of targeted instruction--and in concert with the content-area teacher--75% or more of our students will score at least one point higher on their ESOL RELA and ESOL math assessments. Targeted instruction, based on the requirements of the 'Action Plan Tracking Sheet,' closely hews to what is going on in this video.
scottie_jarrett

Strategies to Level Up Learning - 20 views

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    Week 8: In our Data Action meeting we discussed intructional strategies involving simulation and games. This article explain some advantages and fears for educators implementing games into their lesson plans. Matthew Farber Social Studies Teacher, Ed Tech Leadership EdD Candidate, Author In the fall of 2014, the Joan Ganz Cooney Center at Sesame Workshop (a nonprofit founded by Sesame Street creator Joan Ganz Cooney) assessed the impact of the gaming in school settings.
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    I have not had much experience with gaming in the classroom, but I have seen other teachers use it and have much success when it comes to motivating students and bridging the learning gap. One interesting point the article mentions is the the "platform" model strategy. In this, students have one log in, and are able to access a variety of games which can be reported t to the teacher as a formative assessment. Teachers are also able to log in and track students progress.
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    I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities. Interest in using games in the classroom continues to grow, as evidenced by the recent Library of Congress grants to build civics applications for classrooms. The full report mentioned in this article is linked within, and worthwhile reading. The learning gaps that we see in our team's data could possibly be addressed using digital games from iCivics, Shephard Software, and other sources.
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    I agree 100% with Andrea's quote "I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities." I only have to think back to this morning in my 2nd period where this worked with one of 8th grade students in special education who has a severe visual disability. In fact I even have the link to the game I use in that class all the time. I encourage everyone to set up a free account: https://kahoot.it/#/ !!!! Kahoot was introduced to me in my Electives Professional Development. More than one of the teachers has issues with incorporating technology into their health classroom. I agree with this article when they write "Additional teacher training, as well as creating a common language between educators and developers, was recommended."
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    I am a little familiar with a few digital games. In my classroom, I use Kahoot.it to assist my students in learning their vocabulary. I use this website to make a classroom game that we all play together. Everyone can participate at the same time, competing for first place in points. I can create the questions on my smart-board, and the students can play on another computer or they can download the app on their phones. This makes our lessons more interactive, and the students get more involved and enjoy the class more.
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    Just like the article suggests, I use games to help students review or understand a lesson. A great one that was mentioned, and that I use is iCivics. Since Government is tested in my county, we have to make sure that our students fully understand the purpose, how the government works, and why it was created. When it comes to making sure the students are comprehending the information I will use iCivics, Kaoot.it, and a Jeopardy game I find online. It promotes students to take learning and their education into their own hands. I think the games don't have to be created by us or super complex, as long as you find one that relate to your content and engages students.
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    I love the idea of using these types of games to keep students engaged. At my son's school, he often has online math games given for homework. He loves IXL and it keeps him motivated to practice skills and learn new ones. In my 6th grade Spanish class we are exploring quia.com. Students can play vocabulary building games while I work one-on-one with students. It is a great way to keep kids engaged while doing assessments, too.
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    Initially, I was very hesitant to buy into learning through online games. I know that children today spend so much time in front of screens, and I didn't want to contribute to this obsession (for some children it does border on that). I did see that BrainPop, a site which I use frequently, introduced GameUp and Spotify. I figured if BrainPop was okay with gaming for learning, then I had to give it a try. Well, my students will now beg for BrainPop and will do evey activity, quiz and graphic organizer associated with a lesson in order to get to sortify. What a great tool. I am now a firm believer.
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    I too see the benefits of using these online games within instruction. The games provide students with a means of engagement that we often struggle to provide students. With the growth of technology, students are becoming more in-tune with new technology and are using it more often at home. By connecting technology to instruction, we are able to meet them in the middle. There are so many tools available online that it's a shame not to use them!
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