The project involved two main components, each designed to explore different aspects of the emerging arena for large-scale pedagogic innovation around ESD:
1. A review of international practice was carried out to take perspective on institution-wide curriculum change initiatives in ESD and in other values-based and holistic approaches to teaching and learning.
2. Three case studies were developed of leading UK HEIs with ESD initiatives to shift organisational culture and practice for sustainability, to gain insights from their experiences in curriculum change.
"A design-based introduction to computational thinking with Scratch
Content Types: Activity, Assessment, Audio and Video, Curriculum, Handout, Lesson Plan
Education Level: Preschool and Kindergarten, Elementary School, Middle School, High School, College and University, Professional Development, Other
Curricular Areas: Computer Science, Engineering, Language Arts, Mathematics, Music, Science, Social Studies, Teacher Education, Technology, Visual Arts, Other"
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"Aims to develop digital wisdom lie at the heart of the learning experience, with features of Third Millennium Learning sweeping through each of the five areas of knowledge skills and understanding."