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Roland O'Daniel

Pauls Online Notes : Calculus I - 7 views

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    An E-book about calculus. I didn't find a lot of dynamic aspects of the online book and wish it was more interactive. There are a lot of color graphical images students can access, and content is presented pretty well. Nice extra resource.
Garrett Eastman

Gordy McGranite Grapples with Gradients (A Calculus Story) - 7 views

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    A children's book illustrating calculus, slideshow viewable at this website
Kristen Ekhoff

DesignatedDeriver - Home - 0 views

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    This website has a plethora of resources for teaching Calculus.
Roland O'Daniel

Calculus Applets - 7 views

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    Great set of resources from David Little at Penn State. Easy to use java applets with explanation of usage ideas.
Maggie Verster

Computing Technology for Math Excellence - 13 views

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    "Computing Technology for Math Excellence is devoted to resources for teaching and learning mathematics (K-12 and calculus), technology integration, and the standards movement in education."
Roland O'Daniel

Calculus Applets - 2 views

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    Nice set of instructional activities/lessons that have dynamic or interactive aspects to them. Would take some study to be able to use effectively, but a good resource.
Garrett Eastman

American Council on Education Recommends 5 MOOCs for Credit - 2 views

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    Three math courses among those recommended, offered via partnership with Coursera
Garrett Eastman

3D Math Primer for Graphics and Game Development, 2nd Edition - CRC Press Book - 6 views

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    "This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. "Visit the book's companion web site, gamemath.com, to download the example code and access other resources.
Garrett Eastman

Free Kindle Math Books - 18 views

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    "CK-12 Foundation". titles include algebra trigonometry calculus among others
Garrett Eastman

Mathematics Emerging: A Sourcebook 1540 - 1900, Jacqueline Stedall - 4 views

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    "This book is designed to provide mathematics undergraduates with some historical background to the material that is now taught universally to students in their final years at school and the first years at college or university: the core subjects of calculus, analysis, and abstract algebra, along with others such as mechanics, probability, and number theory. All of these evolved into their present form in a relatively limited area of western Europe from the mid sixteenth century onwards, and it is there that we find the major writings that relate in a recognizable way to contemporary mathematics."
Garrett Eastman

Understanding Probability, 3rd edtition - 4 views

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    "Understanding Probability is a unique and stimulating approach to a first course in probability. The first part of the book demystifies probability and uses many wonderful probability applications from everyday life to help the reader develop a feel for probabilities. The second part, covering a wide range of topics, teaches clearly and simply the basics of probability. ... The first part of the book, with its easy-going style, can be read by anybody with a reasonable background in high school mathematics. The second part of the book requires a basic course in calculus."
John Evans

S.O.S. Math - 18 views

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    "S.O.S. MATHematics is your free resource for math review material from Algebra to Differential Equations!"
Roland O'Daniel

Educypedia, the educational encyclopedia, integration, java applets, integrals - 2 views

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    Nice list of resources from around the world, some of the sites are not in English, but most are. Worth looking at as there are a lot of connections to other topics.
Garrett Eastman

Icons of Mathematics - 2 views

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    "This book explores 20 geometric diagrams that play crucial roles in visualizing mathematical proofs."
Garrett Eastman

Differential Calculator - 3 views

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    A simple Javascript interface allows you type in the expression and get the derivative
Garrett Eastman

Archives | BetterExplained - 9 views

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    This site features a math category, math concepts explained informed by the principle that "math is no about equations than poetry is about spelling .. .[but exist] to convey an idea."
Garrett Eastman

Sir Isaac Newton's own annotated Principia Mathematica goes online - 8 views

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    Digitization project at Cambridge University
Garrett Eastman

INTEGRATING ICT WITH EDUCATION: DESIGNING AN EDUCATIONAL COMPUTER GAME FOR TEACHING FUN... - 4 views

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    Abstract: "This research seeks to look into the design process that promotes the development of an educational computer game that supports teaching and learning processes. The research specifically looks at the design of an educational computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we used interview method of data collection to gather requirements for the computer game. A paper prototype was used to validate the requirements. Use cases were used for both analysis and design of the game while Class diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy aided in the design of the computer game. The overall computer game design was based on Crawfords' computer game design sequence model. The well designed and developed game met all its user requirements and was able to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus. Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the evaluation of user satisfaction of educational computer games."
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