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Garrett Eastman

Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics - 9 views

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    Abstract: "the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three domains of engagement - behavioral, cognitive, and emotional- are analyzed in detail to be able to examine the qualities of each type. Moreover, three game attributes -clear goals, immediate feedback, and balance between challenges and skills- are presented and discussed as fundamental features of virtual manipulatives and educational games used in this study to make an impact on students' engagement. To measure effects of educational games and virtual manipulatives on three domains of engagement, the researcher designed an engagement survey that examines each domain separately with their sub-domains. The Cronbach's alphas for engagement pre-test and post-test were found .89 and .91 respectively. In this pre-test and post-test quasi-experimental design, four fifth-grade classrooms (N=86) from four schools in southwest Virginia were assigned as three experimental groups and one control group. In the first experimental group, participants played an educational game called Candy Factory and in the second experimental group, the students played another educational game called Pearl Diver on iPod Touch for eight days consecutively, for 20 minutes each. In the third experimental group, participants performed activities with virtual manipulatives, whereas in the control group, participants did paper-and-pencil iii drills for the same duration. All of the groups studied on the same topic, fractions. According to the results of ANCOVA, experimental group students' engagement scores were found significantly higher than control group students', F(1,80)=11.568, p=.001. When three domains of engagement were analyzed, significant differences were found among all three domains between experimental and control groups. When the researcher conducted separate analysis for educational games group and vir
Matthew J. Vannice

National Library of Virtual Manipulatives - 8 views

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    Dozens of online math manipulatives K-12
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     ***** "The National Library of Virtual Manipulatives (NLVM) is a library of uniquely interactive, web-based virtual manipulatives or concept tutorials, mostly in the form of Java applets, for mathematics instruction (K-12 emphasis). The project includes dissemination and extensive internal and external evaluation." 
goddessof7s

NLVM 9 - 12 - Geometry Manipulatives - 0 views

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    virtual manipulative
Garrett Eastman

Fifth-Graders Having a Blast with Algebra - 7 views

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    from the article: "it's algebra, the academic subject that more than any other strikes fear in grown-ups' hearts. But these are 5th graders. And some are struggling learners. The lesson is plenty rigorous, as you'll see. But the kids get a useful assist from the "manipulatives," concrete objects -- pawns and blocks -- that support a program called Hands-on Equations. Kids use the objects to build and break down algebraic equations."
Maggie Verster

CK-12 Basic Algebra,Volume 1 Of 2 (free kindle ebook) - 2 views

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    CK-12 Foundation's Basic Algebra, Volume 1 Of 2 FlexBook covers the following six chapters:Expressions, Equations, and Functions - covers the relationships among expressions, equations, and functions when variables are present. Also explored is how these ideas can be shown on graphs. Properties of Real Numbers - covers various forms that rational numbers can assume, including fractions, integers, and square roots. Also considered are different operations for manipulating rational numbers. Linear Equations - introduces students to methods of solving simple equations involving variables. Also covered are ratios, scale, and the percent equation. Graphing Linear Equations and Functions - provides students with a more in-depth understanding of equations by introducing coordinate plane graphing concepts such as intercepts and slope. Writing Linear Equations - focuses on writing various forms of equations based upon real-world data and already existing lines. Students will also learn about predicting data using a fitted line. Linear Inequalities and Absolute Value; An Introduction to Probability - covers operations of inequalities, including addition, subtraction, multiplication and division. These principles are then applied to absolute value and probability.
Roland O'Daniel

Math and Algebra Help - Videos from MathTV.com - 12 views

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    Math videos to help explain skills/concepts. Tends to be very skill based, but offers multiple takes on the same skill so if a students doesn't get it from one person the next might be a better fit, short videos makes it plausible that a student might use, GREAT integration of vocabulary. Well worth incorporating into classroom practice to help students understand how to use formulas or manipulate equations. Also they are GREAT models if you want kids to create their own.
Mike McIlveen

Illinois Loop: Mathematics - 10 views

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    Site linked from Wikipedia page on Singapore Math, argues against manipulatives, calculators, current curriculum, etc.
David Wetzel

Google Search Tips and Tricks for Science and Math Classes - 8 views

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    Google is not just useful for conducting searches for information on the Internet. In fact, it can be used and manipulated with cool and tricks in ways which help you and your students search for information about science and math with more effectiveness. Along with all subject areas students are engaged in school. The tips and tricks designed to help you and your science or math students take advantage of Google's search engine.
anonymous

Virtual Manipulatives - 29 views

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    Very nice site for math manips.
Maggie Verster

Cinderella-Experience Geometry on your desktop and on the web - 9 views

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    Experience Geometry on your desktop and on the web Easily create startling geometric constructions! Starting from simple triangle relations, continuing with trigonometric theorems up to fractals and transformation groups Cinderella lets you create and manipulate visualizations in an intuitive, yet powerful way. Using Java® technologies, constructions are seamlessly exported to the WWW. And even better: you can get this for free!
Ced Paine

National Library of Virtual Manipulatives - 0 views

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    Math interactives for K-12
Maggie Verster

SqoolTools: Free Web 2.0 Educational Resources that Make Learning Fun Course: Math FACT... - 0 views

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    Explore all of the best K-6 math tools
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    Explore all of the best K-6 math tools the web has to offer! From basic addition to geometry and fractions, from virtual manipulates to interactive games, from online calculators and converters to graphing tools. You will discover resources for every math topic you teach.
Ced Paine

NLVM Algebra Manipulatives - 1 views

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    SMART Board Interactives
Colleen K

Welcome to Math Playground - 2 views

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    Math games, word problems, puzzles, videos, worksheets, manipulatives, and math activities for elementary and middle school students.
Matthew Leingang

Wolfram Demonstrations Project - 6 views

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    Repository of mathematica manipulatives for teaching.
Martin Burrett

Book: Visible Maths by @MrMattock - 0 views

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    "Usually, being able to visualise mathematical concepts to students is an important step in helping them understand techniques to illustrate connections with previous learning, helping them master maths notions to progress their skills. The importance of visualising concepts is clearly integral for Peter Mattock who has collected together a valued resource of mathematical activities that can be used with manipulative across the age and ability range."
Garrett Eastman

Mathematica Experts Live: New in Mathematica 9 Series of Free Online Events - 5 views

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    Scheduled for December, Predictive Interface and Units, Social Networks and Data Science, and Data Manipulation and Visualization
Garrett Eastman

Adventures in Mathematical Knitting - 1 views

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    by dr. sarah-marie belcastro, "You might wonder why one would want to knit mathematical objects. One reason is that the finished objects make good teaching aids; a knitted object is flexible and can be physically manipulated, unlike beautiful and mathematically perfect computer graphics. And the process itself offers insights: In creating an object anew, not following someone else's pattern, there is deep understanding to be gained. To craft a physical instantiation of an abstraction, one must understand the abstraction's structure well enough to decide which properties to highlight. Such decisions are a crucial part of the design process, but for the specifics to make sense, we must first consider knitting geometrically."
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