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David Wetzel

10 Tips and Tricks for Using the iPod Touch in Classrooms - 6 views

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    Tips and tricks for the iPod Touch are needed to assist teachers in making the process easier when using this digital device for teaching and learning. As these digital devices become more widespread in classrooms, the need for more efficient use of these tools is coming to the forefront. This evolutionary course of action is resulting in more efficient and time saving strategies. The purpose of these 10 tips and tricks is to provide teachers, both novice and experienced, with features and applications (apps) designed to make an iPod Touch's functions easier to use. These features and apps offer the ability to customize this device to resolve management issues and integrate efficiently with other digital devices, such as a Mac laptop.
David Wetzel

Tips and Resources for Using the iPod Touch in Science and Math - 1 views

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    These management and technical issues include how to name the iPods, recharging , syncing, accessories, play-lists, transferring apps, iTunes account, and many more. Like all technology tools, classroom management is always an issue. Here are a few recommended " Dos" tailored for a classroom set of iPod Touches.
David Wetzel

Why Use an iPod Touch in Science and Math Classrooms? - 9 views

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    The iPod Touch brings a new dimension to teaching and learning in the science or math classroom - Mobile Learning! No longer are students required to only learn within the confines of their classroom when using this digital tool.
David Wetzel

12 Free Mobile Math Apps for the iPod Touch - 11 views

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    As a mobile learning device, the iPod Touch encourages learning anytime, anywhere! Applications available for this digital device support and encourage students to develop a greater understanding of math concepts through the lens of personalized learning.
David Wetzel

How to Integrate Podcasting into Science and Math Classes - 12 views

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    Most of today's students either own or use iPods, iPod Touches, MP3 Players, and computers everyday. These digital tools provide a natural strategy to support student learning - Podcasts!
Maggie Verster

The Top 10 iPod Touch Apps for Math Teachers - 19 views

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    Liven up your Math lessons with some great free iPod Touch apps for your students to use in class. These are apps you can count on!
David Wetzel

5 Most Popular Teach Science and Math Posts for August 2010 - 15 views

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    These popular posts include using Wolfram, LiveBinders, Twitter, Flip Cameras, and iPod touch apps in science and math.
David Wetzel

How to Make Science or Math Flash Cards for an iPod like a Pro - 6 views

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    "Ever wondered how to make science or math flash cards for students to use with their mobile devices? This typically comes about because finding science and math flash cards specific to a particular concept, topic area, or unit is difficult. Often when appropriate flash cards are found, they are too expensive or need modification. Technological advances have uncomplicated the process of making tailor made free flash cards for students."
Maggie Verster

Mathematics in Movies - 14 views

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    Collection of movie clips involving Mathematics.
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    This is a collection of movie clips in which Mathematics appears. To see the movies larger, or to see it on the iphone/ipad or to include a clip into a presentation, chose the quicktime ipod version.
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    today hindi news,today news talmi,hindi news www.killdo.de.gg
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    maths can be seen every where including movies good one
Martin Burrett

Four Maths Operations - 0 views

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    A nice iPod inspired maths operations game. Practise multiplication, division, subtract and addition. http://ictmagic.wikispaces.com/Maths
Holly Pope

CI2 Protocol - Excellence in Every Lesson - 0 views

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    this is an observational tool specifically for math coaches and administrators, to be used for the iPad or iPod touch. research based practices, and it's only $0.99 for a limited time.
Darren Kuropatwa

Pi Cubed | Sunset Lake Software - 0 views

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    Pi Cubed is a visual math application for the iPhone / iPod touch that lets you perform calculations as you would on a piece of paper. By using an animated, touch-based interface, even the most complex mathematical expressions can be entered and instantly evaluated. These expressions are typeset as they would be in a textbook or on a blackboard. Calculations are displayed with up to 34 digits of decimal precision. Additionally, a library of over 150 equations ships with the application.
Roland O'Daniel

Center for Technology and Teacher Education || Macromedia Flash Activities - 17 views

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    Some great applets for use with math classes. From basic arithmetic modeling to modeling of integrals. From the University of Virginia these flash based apps will work on almost any platform except the iPod system (currently).
Garrett Eastman

Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics - 9 views

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    Abstract: "the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three domains of engagement - behavioral, cognitive, and emotional- are analyzed in detail to be able to examine the qualities of each type. Moreover, three game attributes -clear goals, immediate feedback, and balance between challenges and skills- are presented and discussed as fundamental features of virtual manipulatives and educational games used in this study to make an impact on students' engagement. To measure effects of educational games and virtual manipulatives on three domains of engagement, the researcher designed an engagement survey that examines each domain separately with their sub-domains. The Cronbach's alphas for engagement pre-test and post-test were found .89 and .91 respectively. In this pre-test and post-test quasi-experimental design, four fifth-grade classrooms (N=86) from four schools in southwest Virginia were assigned as three experimental groups and one control group. In the first experimental group, participants played an educational game called Candy Factory and in the second experimental group, the students played another educational game called Pearl Diver on iPod Touch for eight days consecutively, for 20 minutes each. In the third experimental group, participants performed activities with virtual manipulatives, whereas in the control group, participants did paper-and-pencil iii drills for the same duration. All of the groups studied on the same topic, fractions. According to the results of ANCOVA, experimental group students' engagement scores were found significantly higher than control group students', F(1,80)=11.568, p=.001. When three domains of engagement were analyzed, significant differences were found among all three domains between experimental and control groups. When the researcher conducted separate analysis for educational games group and vir
Garrett Eastman

Math Flyer for iPhone, iPod touch, and iPad on the iTunes App Store - 4 views

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    "Using dynamic slider controls, one can see the real connection between a mathematical function and its plot."
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