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Garrett Eastman

The Views of High School Geometry Teachers regarding the Effect of Technology on Studen... - 9 views

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    From the abstract: "The purpose of this study was to find out from current high school math teachers, of geometry specifically, what their views of technology are. The goal of the study was to ask these teachers which technologies they use and whether they believe technology has beneficial effects on student learning. Data was collected for the survey by asking teachers to take brief electronic surveys and conduct in-person interviews. All questions in both the survey and interviews were focused on the effects of technology that they see in their classrooms. The scope of the participants was restricted to Columbus, Ohio, and thus, generalizations for any classroom or any school building cannot be made. However, this study did find a consensus among the participants as to which technologies they felt were the most beneficial in their classrooms, as well as those that might not be needed at all in a classroom. The three technologies that these teachers claimed to be the most beneficial were SMART boards, TI-nspire calculators and Geometer's Sketchpad/GeoGebra. Again, this study cannot make solid conclusions, but it is safe to say that this study gives insight into teachers' viewpoints, which, in a sense, are more important than those of outside researchers. The teachers agreed on a few technologies that are the most beneficial and thus future studies should focus on really studying the effects of these technologies as well as focus on getting a wider range of teachers' opinions on this topic."
Garrett Eastman

Fascinating Mathematical People: Interviews and Memoirs. - 1 views

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    "Fascinating Mathematical People is a collection of informal interviews and memoirs of sixteen prominent members of the mathematical community of the twentieth century, many still active. The candid portraits collected here demonstrate that while these men and women vary widely in terms of their backgrounds, life stories, and worldviews, they all share a deep and abiding sense of wonder about mathematics."
Garrett Eastman

Interview | Patrick Supanc Wants Students to Score with Alleyoop - 3 views

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    Discussion of Alleyoop, Pearson Edcuation's app to help high school students reach college competence in math and science
Maggie Verster

Statistics Help for Journalists and learners - 0 views

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    Numbers can't "talk," but they can tell you as much as your human sources can. But just like with human sources, you have to ask! So what should you ask a number? Well, mathematicians have developed an entire field - statistics - dedicated to getting answers out of numbers. Now, you don't have to have a degree in statistics in order to conduct an effective "interview" with your data. But you do need to know a few basics. Here, described in plain English, are some basic concepts in statistics that every writer should know...
Garrett Eastman

Australian Pre-Service Teachers Overseas Tour: Implications for Mathematics Teaching an... - 0 views

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    Abstract: "Australian pre-service teachers have to acquire layers of knowledge as school classrooms are multicultural in composition. To what extent does the experience of an overseas professional experience tour contribute to the development of pre-service teachers in meeting recognised professional teaching standards? This paper describes the perceptions of Australian preservice mathematics teachers who participated in educational and cultural activities during planned tours to Malaysia. The data set was collected through the use of questionnaires, interviews and focus group discussions."
Garrett Eastman

Using QR Codes and Mobile Devices to Foster an Inclusive Learning Environment for Mathe... - 6 views

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    Abstract: "In this paper, students provide insight into their use of Quick Response (QR) codes and mobile devices to assist in mathematics homework efforts. These QR codes were directly linked to instructional videos related to their unit on fraction algorithms and were hosted on YouTube. In particular, through focus-group interviews, the students identified many strengths associated with the implementation of this research. The strengths include the manner in which the YouTube clips of currently accepted instructional strategies worked to reinforce their classroom learning, how the mobile devices motivated students to complete homework in a variety of non-traditional settings, increased their communication with their classroom teacher, and how these devices engaged parents and siblings in the learning process."
Sawaal com

Learning maths will help to improve in aptitude and reasoning area. - 0 views

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    Largest database of question and answers on Aptitude and Reasoning covering Non Verbal Reasoning, Verbal Reasoning Logical Deduction, Verbal Reasoning Mental Ability, Quantitative Aptitude Arithmetic Ability, Quantitative Aptitude Data Interpretation.
Garrett Eastman

An Investigation of Participants' Perspectives About a Learning Assistant Program and T... - 0 views

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    Abstract: "A Learning Assistant program that recruits strong STEM undergraduates to become mathematics teachers was explored through a qualitative study. Three program participants were purposely selected and interviewed. The program reaffirmed one participant's choice to become a teacher and clarified for one that it might be a career for him."
Garrett Eastman

MISCONCEPTIONS IN GEOMETRY AND SUGGESTED SOLUTIONS FOR SEVENTH GRADE STUDENTS - 5 views

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    Abstract: "The principal aim of this study is to find the weaknesses of secondary school students at geometry questions of measures , angles and shapes , transformations and construction and 3-D shapes. The year 7 curriculum contains 4 geometry topics out of 17 mathematics topics. In addition to this , this study aims to find out the mistakes, 28 , 7th grade students made in the last 4 exams including two midterms and two final exams.To collect data, students were tested on two midterms and two final exams using open-ended questions on geometry to analyze their problem solving skills and to test how much they acquired during the year.Frequency tables were used in data analysis.To fulfill this aim in the first midterm exam the subject measures were tested.In the first final exam which followed the first midterm exam in addition to measures and angles shapes skills were also tested. Following these tests , in the second midterm we tested the students on transformation and construction. A descriptive methodology and student interview were used in the study to analyze and interpret the results. The results from this study revealed that 7th grade secondary school students have a number of misconceptions, lack of background knowledge, reasoning and basic operation mistakes at the topics mentioned above."
Garrett Eastman

Does infinity exist? - 4 views

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    Text from an interview with John H. Barrow, Professor of Mathematical Sciences at the University of Cambridge, discussing history of cultural understanding of infinity, as well as different understandings of infinity - mathematical, physical, cosmological
Garrett Eastman

INTEGRATING ICT WITH EDUCATION: DESIGNING AN EDUCATIONAL COMPUTER GAME FOR TEACHING FUN... - 4 views

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    Abstract: "This research seeks to look into the design process that promotes the development of an educational computer game that supports teaching and learning processes. The research specifically looks at the design of an educational computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we used interview method of data collection to gather requirements for the computer game. A paper prototype was used to validate the requirements. Use cases were used for both analysis and design of the game while Class diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy aided in the design of the computer game. The overall computer game design was based on Crawfords' computer game design sequence model. The well designed and developed game met all its user requirements and was able to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus. Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the evaluation of user satisfaction of educational computer games."
Garrett Eastman

Ancient Egyptians' Mathematical Ingenuity, Written on Papyrus - NYTimes.com - 14 views

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    Describes the Rhind Mathematical Papyrus of Ancient Egypt, containing some 85 mathematical puzzles, some of which have (relatively) modern descendants
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    Glad they interviewed our Milo!
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