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Garrett Eastman

Studio of Engaging Math - 12 views

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    "Our studio was created to help parents who want to give their children a better education than is provided by the majority of schools.....Our program is based on more than 30 years of teaching experience during which time we have synthesized the best of Russian, American, and European logical and thinking developmental programs."
Garrett Eastman

A COLLABORATIVE CROSS NUMBER PUZZLE GAME TO ENHANCE ELEMENTARY STUDENTS' ARITHMETIC SKILLS - 5 views

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    Abstract: "In traditional mathematics education, students have typically been asked to solve lots of tedious and uninteresting exercises for developing the arithmetic skills of addition and subtraction. The paper provides an account of learning arithmetic skills in a more interesting way through the collaborative playing of a puzzle game. 83 students in three classes in Grade 4 were asked to solve arithmetic problems with three different methods: via playing an adapted "cross number puzzle" game on Group Scribbles (GS) collaboratively, via playing the same game on GS individually, and via the traditional method of teaching and learning, i.e. with no games at all. Analysis of the pre and post learning achievement data reveals that the two classes who played the game performed better than the control class, with the collaborative class students achieving better than the individual class students. By playing the game, low-ability students, in particular, made the most significant progress in arithmetic capability and in building up their confidence in doing arithmetic calculations."
Garrett Eastman

Instructional Strategies for Improving Students' Learning || Information Age Publishing - 13 views

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    Second section focuses on teaching early childhood and elementary mathematics
Garrett Eastman

The Motivational Effects of Using a Computer-Based Tutorial vs. a Traditional Instructi... - 16 views

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    Using the MathMind tutorial and observing advantages and disadvantages for students and teachers
Garrett Eastman

The Impact of Using Synchronous Collaborative Virtual Tangram in Children's Geometric - 17 views

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    Study of 6th graders in China using virtual Tangram puzzle to improve collaboration and learning of geometric concepts and problem-solving
Garrett Eastman

Getting Serious about Math: Serious Game Design Framework & an Example of a Math Educat... - 8 views

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    From the abstract: :The first aim of this discussion is to suggest a framework for designing
    serious games based on game features in commercial games, opinions of fourth graders and their teachers, literary studies,
    contemporary learning theories, as well as successful and unsuccessful similar endeavours. The second part of this paper
    describes a concrete example of a maths game based on the proposed framework that implicitly tests math and collaboration
    skills. The game is made of three components: the game itself, a social network, and a teacher reporting tool. Despite a
    growing interest in GBL, some teachers are reluctant to use serious games in school. To increase usage of serious games as
    resource, it is important to equip teachers with information and address their concerns. The paper concludes with the idea
    that serious games need to be designed well in order to provide the immersion and collaborative active learning that most
    learning theories recommend."
Garrett Eastman

Design of the Learning Module for Math Quest: A Role Playing Game for Learning Numbers - 13 views

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    "Math Quest is a role playing game that could be used as a tool to learn numbers and basic
    mathematic operations. The Math Quest package consists of two main modules; learning and game modules
    that can be executed separately. The use of the learning module as a tool in learning will allow for a highly
    individualized and interactive environment. This paper presents the design of the learning module for
    numbers and their mathematics operation. Due to its interactive and stimulating nature, the module is suitable
    for school children age 9 to 12 years old to learn the subject. The development takes into consideration of
    constructivism learning theories where learning is based on students' active participation in problem solving
    and critical thinking regarding activity that they are involved in. The framework for each of module is as
    follows: objectives, concept, examples, exercises, quizzes. A heuristic evaluation on the design was
    conducted and positive feedback was obtained."
Garrett Eastman

Indian tutors teach mathematics online to UK kids | Springwise - 8 views

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    "Bright Spark Education is using Indian teachers trained in the UK curriculum to help British students aged 7 to 16" via Skype; "not looked upon favorably by at least one UK teacher"
David Wetzel

Teaching Strategies for Learning Science and Math - 19 views

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    Effective teaching is at the heart of science and math education. Good teachers of science and math create environments in which they and their students work together as active learners.
David Wetzel

Math Game - Fraction Face Off - 20 views

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    "Math games are a great way to help students improve their math facts accuracy. These games can be general math or focus on a specific math concept such as, solving integers.

    One math game is called "Fraction Face-Off." This game can also be modified to address a varied of math concepts."
David Wetzel

Best Strategies for Eliminating Elementary Student Math Misconceptions - 14 views

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    Eliminating math misconceptions is difficult and merely repeating a lesson or extra practice will not help. Telling students were they are mistaken will not work either.

    Recognizing student misconceptions and immediately focusing on the misconception is important. Providing guiding questions using inductive reasoning is the best approach, along with the use of writing prompts which help reveal further student misconceptions.
David Wetzel

10 Elementary School Math Teaching Tips - 2 views

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    Teaching math to elementary students is critical for establishing a foundation of success in mathematics. There is a need for some basic memorization of facts, because students who do not memorize arithmetic functions struggle in upper grades.

    However, math must be fun and interesting, along with making connections with real-world applications.
Cassie Banka

Pi Day Collection - 1 views

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    Pi Day Resources
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    Pi Day Resources through LiveBinders
Mike McIlveen

Math Playground - 13 views

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    Welcome to Math Playground, an action-packed site for elementary and middle school students. Practice your math skills, play a logic game and have some fun!
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