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Garrett Eastman

Liberal Education | Spring 2012 | Achieving a Quantitatively Literate Citizenry: Resour... - 3 views

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    Discusses quantitative literacy (QL) as a student learning outcome and the work of Project Kaleidoscope and others towards effecting the curriculum in that direction
Garrett Eastman

The Views of High School Geometry Teachers regarding the Effect of Technology on Studen... - 9 views

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    From the abstract: "The purpose of this study was to find out from current high school math teachers, of geometry specifically, what their views of technology are. The goal of the study was to ask these teachers which technologies they use and whether they believe technology has beneficial effects on student learning. Data was collected for the survey by asking teachers to take brief electronic surveys and conduct in-person interviews. All questions in both the survey and interviews were focused on the effects of technology that they see in their classrooms. The scope of the participants was restricted to Columbus, Ohio, and thus, generalizations for any classroom or any school building cannot be made. However, this study did find a consensus among the participants as to which technologies they felt were the most beneficial in their classrooms, as well as those that might not be needed at all in a classroom. The three technologies that these teachers claimed to be the most beneficial were SMART boards, TI-nspire calculators and Geometer's Sketchpad/GeoGebra. Again, this study cannot make solid conclusions, but it is safe to say that this study gives insight into teachers' viewpoints, which, in a sense, are more important than those of outside researchers. The teachers agreed on a few technologies that are the most beneficial and thus future studies should focus on really studying the effects of these technologies as well as focus on getting a wider range of teachers' opinions on this topic."
Garrett Eastman

IMPACT OF INCENTIVES ON THE USE OF FEEDBACK IN EDUCATIONAL VIDEOGAMES - 3 views

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    Abstract: Educational videogames can be designed to provide instructional feedback that is responsive to specific actions. However, existing research indicates that students tend to ignore videogame feedback and subsequently use less effective help-seeking strategies. Research on help-seeking in learning environments has primarily focused on the role of cognitive factors, the nature of the help, or issues of timing and frequency. There is a noticeable gap in understanding regarding how to motivate and increase the use of feedback for improved learning. Using a pre-algebra videogame, this study examined the relationship between an incentive to use feedback and math achievement. A randomized-control design was employed, which compared learning outcomes of students who received the incentive to those who did not. Results indicated that students given the incentive to use feedback had significantly higher normalized change scores on math items (d = .53), with stronger effects for students with low academic intrinsic motivation (d = .88 - 1.17).
Garrett Eastman

'You do the math': Mathletics and the play of online learning - 8 views

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    Abstract "This article reports on a case study of the web-based educational maths application, Mathletics. The findings are drawn from an ethnographic study of children's technology use in Melbourne, Australia. We explore the experience, governance and commerce of children's Mathletics use, and offer insights into the developing possibilities and challenges emerging through the adoption of Web 2.0 applications for learning and education." (Full text requires subscription or purchase)
goddessof7s

Pre-Algebra - Math Learning Guides - 0 views

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    learning guides for operations fractions ratio basic- geometry statistics algebra
Garrett Eastman

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 3 views

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    New York Times story of Neil Heffernan's creation of a computerized tutor designed to emulate actual teachers, eventually becoming ASSISTments
Garrett Eastman

Monkey Tales Games and The Merchant of Venice are the overall winners of the MEDEA Awar... - 10 views

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    "Monkey Tales Games is a series of 3D video games to support the learning of maths, created in 2011 by die Keure Educatief and Larian Studios from Belgium. The series is made up of five exciting and fun video games with age-specific themes where the player has to solve 3D puzzles." ...
Garrett Eastman

Getting Serious about Math: Serious Game Design Framework & an Example of a Math Educat... - 8 views

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    From the abstract: :The first aim of this discussion is to suggest a framework for designing serious games based on game features in commercial games, opinions of fourth graders and their teachers, literary studies, contemporary learning theories, as well as successful and unsuccessful similar endeavours. The second part of this paper describes a concrete example of a maths game based on the proposed framework that implicitly tests math and collaboration skills. The game is made of three components: the game itself, a social network, and a teacher reporting tool. Despite a growing interest in GBL, some teachers are reluctant to use serious games in school. To increase usage of serious games as resource, it is important to equip teachers with information and address their concerns. The paper concludes with the idea that serious games need to be designed well in order to provide the immersion and collaborative active learning that most learning theories recommend."
David Wetzel

Math Used in Everyday Auto Racing and Design: Mathematics is the basis of Designing, Dr... - 11 views

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    "All the time you hear what is the use of learning math? Auto racing is full of math applications and concepts. For a race team to be successful they must understand math. "
Luke Simon

WhyLearn.it - 0 views

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    I know that this was already shared with the math group, but this is to the main site. Not just the PDF file. These are videos to help put reasons behind why we would learn math concepts and what are they related to. I think they can also serve as a good model for student math projects.
Darren Kuropatwa

Mathematics Learning in Early Childhood: Paths Toward Excellence and Equity - 1 views

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    Relying on a comprehensive review of the research, Mathematics Learning in Early Childhood lays out the critical areas that should be the focus of young children's early mathematics education, explores the extent to which they are currently being incorporated in early childhood settings, and identifies the changes needed to improve the quality of mathematics experiences for young children.
MariaDroujkova

Tech Tips For Teachers: Free, Easy and Useful Creation Tools - The Learning Network Blo... - 21 views

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    Well-sorted tools with brief descriptions. Great for introducing newbies to the subject, but experienced people will like the summary, as well.
David Wetzel

12 Free Mobile Math Apps for the iPod Touch - 11 views

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    As a mobile learning device, the iPod Touch encourages learning anytime, anywhere! Applications available for this digital device support and encourage students to develop a greater understanding of math concepts through the lens of personalized learning.
Colleen Young

"If you like the teacher, you'll 'get' maths more": - 12 views

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    Students talk about good mathematics teachers « 21st Century Learning
Darren Kuropatwa

Math Study Skills : Student Learning Assistance Center : Texas State University - 12 views

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    There's a lot of anecdotal stuff online about the myths of teaching/learning math. These "Twelve Math Myths" seem to come up again and again.
David Wetzel

How to Integrate Podcasting into Science and Math Classes - 12 views

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    Most of today's students either own or use iPods, iPod Touches, MP3 Players, and computers everyday. These digital tools provide a natural strategy to support student learning - Podcasts!
David Wetzel

Making the Most of Wikis in Your Science or Math Classroom - 15 views

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    Wikis are the most popular Web 2.0 tool being used in science and math classrooms. Based on a survey of readers - 43 percent use them to support their teaching and student learning. A Wiki is appealing, encourages participation, supports collaboration, and promotes interaction by students who love to use technology. By the way - this includes most students today!
Garrett Eastman

Learning From Mom Boosts Low-Income Kids' School Readiness - US National Science Founda... - 3 views

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    A five-year NSF backed study suggests early interventions in teaching and learning
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    Sending this on to the UMIGO group - we are involving parents of low-income kids with tech&math...
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