"Student Response Network (SRN) is a powerful "virtual Clicker" student response system designed for use in school computer labs or with wireless laptop groups. It does away with the need for personal handheld "clicker" devices by providing a software-only solution for use with networked Windows desktops or laptops."
"In Project Based Learning (PBL), students go through an extended process of inquiry in response to a complex question, problem, or challenge. While allowing for some degree of student "voice and choice," rigorous projects are carefully planned, managed, and assessed to help students learn key academic content, practice 21st Century Skills (such as collaboration, communication & critical thinking)"
Enquiring Minds is
* a response to the challenges schools face in the task of preparing children for a future characterized by rapid social, technological and cultural change
* a distinctive approach to teaching and learning that takes seriously the knowledge, ideas interests and skills that students bring into schools
Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults.
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Ask your audience a question
Step2 They answer using SMS text messages, Twitter, or the web (try voting!)
Step3 Results update live in your web browser or PowerPoint