“What was the most important thing you learned today?”
“What was the most confusing topic today?”
“What important question remains unanswered?”
Pausing every few minutes to see whether students are following along with the lesson not only identifies gaps in comprehension, but helps break up lectures (e.g, with Clicker questions) or online lessons (e.g., with embedded quiz questions) into more digestible bites.
Having students work in pairs or small groups to solve problems creates space for powerful peer-to-peer learning and rich class discussion. Instructors and TAs can roam the classroom as students work, helping those who get stuck and guiding those who are headed in the wrong direction.
Free online Cool Math Strategy Games. These strategy games take some serious planning, thinking and figuring. Put your thinking caps on and try B-Cubed, Bloxorz, Civiballs, Meeblings, Phit and Wooden Path 2.
For LIBMEDIA201-- This is a useful site for teachers who are new to the SMARTboard system. It includes diagrams to locate major accessories of the SMARTboard. It also includes instructions for basic use and application.
SmartNotes page is a two-column chart that organizes student thinking to show the relationship between direct text evidence and different reading strategies.
students practice it by pausing while they read to identify textual evidence from their independent reading book that connects to their thinking related to the specific strategy.
SmartNotes are great because they are a quick and unobtrusive way for students to organize their thinking without disrupting their engagement in their independent books.
Good intro to different types of technology and why they are useful
Technology provides numerous tools that teachers can use in and out of the classroom to enhance student learning.
Flipping" doesn't have to use technology, but tools such as videos, podcasts, online quizzes and the like can help in and out of class activity work together. These resources explain the theory underlying this teaching method and provide practical suggestions for making it work.
helpful to math teachers and their students by using technology to solve mathematical problems. Three studies were conducted to investigate prospective mathematics teachers' understanding of mathematical modeling when using technology solve a variety of problems. The purpose was neither to verify an existing theory nor to test a priori hypotheses. Rather, the intent was to develop a framework for exploring the students' difficulties with mathematical modeling by observing and interviewing them in the context of a regular, if unique, course on mathematical modeling.
On this page you will find resources that help you get the most of our DragonBox game. All of the resources have been developed through extensive testing to help you make sure learners are able to apply what they have learned while playing.
Research based software for Mathematics instruction. Excellent for use with students with limited communications skills, and students struggling with mathematics.
technology helps educators engage students with many fun learning approaches. While introducing technology into early childhood education, educators and parents should take proper care to avail many positive benefits of it.
Educators find the use of technological devices in education, a great way to engage students because it attracts them. Mobile devices and computers provide students with a fun learning environment. As we know, different students have different learning styles, technology helps them learn in the way they’re comfortable with.
4% of 21st century kids start using mobile devices when they are 5 to 8 years old.
30% of the apps on parents’ mobile are downloaded specially for their children’s usage.
77% of the parents accept that usage of tablet increases children’s learning & creativity.
72% of iTunes top selling apps are designed for pre-schoolers and elementary students.
Use of internet in education benefits students as well as educators and makes them work on what really matters. Many online tools that connect teachers, students and parents have been introduced into the classroom to help them collaborate from anywhere and at any time.
In most modern countries today, romantic love is the reason that people marry, but at the time period of 400 BCE, marriages were arranged. Fathers had legal control over their daughters until a suitable match was found for them. Most girls married around the age of fifteen. This seems to be a young age but the average lifespan at that time was around 35-40 years.
This website would be great to have kids explore, or even use as sources for projects. What I highlighted is a section about Greek women that kids probably don't realize because our ideas about marriage today are extremely different.