My view and understanding of behavior trees has been fundamentally shaped by Alex Champandard’s tutorials and online masterclasses on AiGameDev.com. Alex behavior tree definition is very elaborate and detailed. Other great online resources about behavior trees in games are Damian Isla’s Gamasutra article about the AI in Halo 2, Max Dyckhoff’s presentation about Decision Making and Knowledge Representation in Halo 3, and Ricard Pillosu’s Coordinating Agents with Behavior Trees slides about their use in Crysis. Joost van Dongen blogs about the role behavior trees play in Swords and Soldiers here and here.
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