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Lucas Gillispie

Educational Innovator - 0 views

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    Lisa Dawley's (Boise State University) blog on games, virtual worlds, instructional design, gamification, and learning.
Lucas Gillispie

Learning Games Network - 0 views

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    The Learning Games Network is a non-profit spin-off of the MIT Education Arcade dedicated to the innovative design, research, and use of learning games.
Lucas Gillispie

Video Games As Learning Tools - 0 views

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    Brock Dubbels' blog featuring research and news related to the use of video games for learning.
Lucas Gillispie

Games Learning Society - 0 views

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    The Games, Learning, and Society group is a collection of academic researchers, interactive media (or game) developers, and government and industry leaders who investigate how this medium operates, how it can be used to transform how we learn, and what this means for society. As such we seek to understand what cognitive work goes into playing Zelda, World of Warcraft, or Civilization, how these design features might be leveraged to improve learning via the design of learning systems, and how organizations such as schools will need to respond.
Lucas Gillispie

The Educational Games Database (TEGD) - 0 views

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    Welcome to The Educational Games Database (TEGD), a website catering to educators who want to learn more about the educational potential of video games. TEGD is a resource for educators at all grade levels, and with all types of backgrounds related to technology and video games.
Lucas Gillispie

Educational Games Research - 0 views

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    Educational Games Research Blog discusses topics related to academic research and media commentary concerning the use of video games in K-20 settings.
Lucas Gillispie

Play Like It Matters - 0 views

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    Dean Groom, Australian Educator and Gamer's Blog on Gaming, PBL, etc.
Lucas Gillispie

Critical-Gaming Network - Blog - 0 views

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    Blog with interviews, research, and more related to critical game design and development.
Katy Vance

Games for Learning - 0 views

  • Have students play and critique a video game for content accuracy (Civilization series).
    • Katy Vance
       
      I'd love to see this in a social studies class- design a civilization that best reflects day to day life in a country being studied.
  • Have students build and run their own amusement parks (Roller Coaster Tycoon) or cities (SimCity series).
    • Katy Vance
       
      Great for Science classes learning about physics!
  • . Games help people develop a disposition toward collaboration, problem-solving, communication, experimentation, and exploration of identities, all attributes that promote success in a rapidly-changing, information-based culture (2011 Horizon Report).
Michelle Simms

A Neurologist Makes the Case for the Video Game Model as a Learning Tool - 0 views

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    The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product.
Katy Vance

Like Stickers - 1 views

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    I wonder if we could have a stamp made? In the long run, it would be a lot cheaper.
Mary Clark

How Video Games Make Schools Better » Online Universities - 0 views

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    Good summary of gaming in education to share with the uninitiated.
Katy Vance

Brenda Laurel on games for girls | Video on TED.com - 0 views

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    This isn't anything revolutionary, but it does come back to the core of gaming in education and good pedagogy in lesson planning, which is knowing your audience and planning around their needs and desires. "We launched two titles in October -- "Rockett's New School" -- the first of a series of products -- is about a character called Rockett beginning her first day of school in eighth grade at a brand new place, with a blank slate, which allows girls to play with the question of, "What will I be like when I'm older?" "What's it going to be like to be in high school or junior high school? Who are my friends?"; to exercise the love of social complexity and the narrative intelligence that drives most of their play behavior; and which embeds in it values about noticing that we have lots of choices in our lives and the ways that we conduct ourselves."
Katy Vance

Ali Carr-Chellman: Gaming to re-engage boys in learning | Video on TED.com - 0 views

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    They don't have the depth, the rich narrative that really engaging video games have, that the boys are really interested in.
Katy Vance

Gamifying Education.org | Home - 1 views

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    This website looks like it is not messing around!  It has competitions, resources, papers, a community feature and more.  I'm looking forward to exploring it.
Katy Vance

LevelUp for Photoshop - play and win a membership to the Adobe® Creative Cloud™ - 0 views

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    Someone shared this on the tumblr, so I thought I'dd add it here.
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