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Lucas Gillispie

Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

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    Article about the professional benefits of guild leadership in games like World of Warcraft
Lucas Gillispie

IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator" - 0 views

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    Article: IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator July 2, 2007 IBM and Seriosity published a report this week comparing what it takes to succeed in MMORPGs to being a corporate executive.
Lucas Gillispie

World of Warcraft: The Educational Tool - 0 views

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    Article about the educational value of the MMORPG, World of Warcraft
Lucas Gillispie

The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS - 0 views

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    Eight Myths About Video Games Debunked by Henry Jenkins, MIT Professor
Lucas Gillispie

The Entertainment Software Association - Home Page - 0 views

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    Welcome to the Entertainment Software Association The Entertainment Software Association (ESA) is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet.
Lucas Gillispie

Stuart Brown - Why Play Is Vital No Matter Your Age - 0 views

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    TED Talk by Stuart Brown on the value of play to our well-being.
Lucas Gillispie

Tom Chatfield - 7 Ways Video Games Engage The Brain - 0 views

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    TED Talk by Tom Chatfield on the psychology behind why games are successful and effective.
Lucas Gillispie

Game Reviews - Common Sense Media - 0 views

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    Get age appropriate reviews of games by our expert editors.
Lucas Gillispie

Game Reviews | Plugged In - 0 views

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    Shining a light on the world of popular games.
Lucas Gillispie

Games in Education - 0 views

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    The Sixth Annual Symposium on the Use of Video Games as Teaching Tools Presented by 1st Playable Productions and our partners and sponsors! Sessions and workshops listed! Our initial list of sessions for the symposium is up and available for you to peruse the great individuals who will be presenting this year!
Lucas Gillispie

GLS Conference - 0 views

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    The Games, Learning, and Society Conference
Katy Vance

This Changes Everything: iPhone's Five-Year Gaming Revolution | GamesIndustry Internati... - 0 views

  • With expensive consoles stuck in long cycles, iPhone has transformed from a poor phone with no third-party content into a retina-screened gaming powerhouse with over half a million apps to choose from in less time than it took Sony to make Gran Turismo 5.
  • In this context a game has mere seconds to impress before it is banished back into the ether and damned with a one-star review. Needless to say, that is not a friendly environment for great ideas that need a little explaining to flourish.
    • Katy Vance
       
      This si key- how do we design games (and lessons for that matter) that are self-evident in terms of how to play them?
  • You don't reach a billion based on a spectacularly unoriginal physics game and some cartoon birds alone. It needed the ecosystem, installed base and cool cultural cachet of Apple.
    • Katy Vance
       
      You know, this makes me think about the fact that we haven't really discussed the tech factors involved in gaming.  I know lots of games in McGonigal's book don't require tech, but I think I will need technology to manage large numbers of students in a library.
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    But you know what the truly amazing aspect of iPhone's gaming revolution is? That it happened without Apple even really trying. The company hasn't the slightest interest in making games; it just created the right platform, delivery mechanism and economics for them in the eyes - and hands - of consumers.
Mary Clark

OSCON 2011: Gabe Zichermann, "Designing for Engagement with Gamification in Open Source... - 0 views

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    This video is directed at open source creators, but lots of points in here are applicable to education. Key points: What drives behavior (from most to least engaging):  status, access, power, stuff.  (Note "stuff", which costs the provider money, is last on the list!) The first minute of engagement is what determines what users think of your product.  Make the first step impossible to mess up!  Motivate users with a "Yay, you're awesome!" moment right away.  
Katy Vance

Game Creation - Paul's E-Learning Resources - 0 views

  • Construct - This is similar to Game Maker but it's totally free, has a nicer interface and can produce some really great results - well worth a look!
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    A long list of resources for you and your students to use to create their own games. 
Katy Vance

Microsoft Research FUSE Labs - Kodu Game Lab - 0 views

shared by Katy Vance on 05 Jul 12 - No Cached
  • Kodu is a rich tool for narrative creation and storytelling
    • Katy Vance
       
      They're hitting that important storytelling factor!
Katy Vance

Gamification doesn't exist | Jessica Vallance - User Experience Designer - 0 views

  • . People are motivated by progress. People are motivated by social validation. These designs have just taken things people already want to do – learning stuff, going places, getting fit – and motivated people to do them more by making it easier for users to a) track their progess and b) tell other people what they’re doing.
  • The most important things about a game is that it offers an experience that is enjoyable in itself. If a game is designed well, people will play it just for the entertainment. Very few gamifcation examples seem to remember this, and so not many focus on creating a fantastic gaming experience as their priority, but there are some.
  • In his book Playful Design, John Ferrara talks about the game Foldit. The game gives users puzzles to complete based on protein folding and scientists examine the solutions provided by the highest scorers to see if there is anything that can be applied to real-life proteins. One of the solutions helped scientists to decipher the structure of an AIDs-causing monkey virus – remarkably, something they’d been trying to do for 15 years before they got Foldit players on the case
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    Interesting perspective on the idea that "gamification" doesn't exist, merely games or tasks made fun...
Katy Vance

TEDxStudioCityED - Lewis Tachau - Can Online Gaming be Educational? - YouTube - 0 views

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    13 year old talking about what he learned about life, cooperation and WWII from online gaming.
Katy Vance

TEDxBozeman - Paul Andersen - Classroom Game Design - YouTube - 0 views

  • Paul Andersen has been teaching science in Montana for the last eighteen years.  He explains how he is using elements of game design to improve learning in his AP Biology classroom.  Paul's science videos have been viewed millions of times by students around the world.  He was the 2011 Montana Teacher of the Year and he is currently a science teacher at Bozeman High School.  For more information on Paul's work visit http://www.bozemanscience.co
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