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Katy Vance

Games for Learning - 0 views

  • Have students play and critique a video game for content accuracy (Civilization series).
    • Katy Vance
       
      I'd love to see this in a social studies class- design a civilization that best reflects day to day life in a country being studied.
  • Have students build and run their own amusement parks (Roller Coaster Tycoon) or cities (SimCity series).
    • Katy Vance
       
      Great for Science classes learning about physics!
  • . Games help people develop a disposition toward collaboration, problem-solving, communication, experimentation, and exploration of identities, all attributes that promote success in a rapidly-changing, information-based culture (2011 Horizon Report).
Lucas Gillispie

Energize the Curriculum: Put game-based learning in the palm of your students' hands - 0 views

  •  
    Mobile computing and game-based learning are two of the six major trends that will have a huge impact on K-12 learning in the next five years according to projections found in the New Media Corsortium's 2011 K-12 Edition of the Horizon Report (http://www.nmc.org/pdf/2011-Horizon-Report-K12.pdf)....
Becca Oxley

Pew Internet: Gamification - 0 views

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    Part of the "Imagining the Internet" reports series. Anderson, J. Q., & Rainie, L. (2012, May 18). Gamification: Experts expect 'game layers' to expand in the future, with positive and negative results.
Katy Vance

Reimagining Learning, Literacy, and Libraries: A Few Moments with Amy Eshleman | DMLcentral - 2 views

  • So we slowly encouraged him to participate in creating content around games. He began writing game reviews and learned how to build new levels for games. He started creating a real community around games and contributing to that knowledge space. He was blogging about games but also challenged himself to become a better writer. He was part of a group of gamers that decided they wanted to design and build a prototype game controller, and by working with our mentors, they learned about the principles of design and actually built a prototype.
  • We wanted a space that had a real curriculum. Even little things like having food in the space were so important in the design. It’s their space and they are not shy about talking to us about the resources they want to see. They drive what we do. Just recently we changed the way we designed the geeking out part of YOUmedia -- the more formal learning opportunities -- to make it fit what the youth were interested in instead of what we thought they were interested in. We offer project-based workshops to provide context for the work, but it’s up to them on how they decide to enter into those projects.
    • Katy Vance
       
      This is just a test.
    • Katy Vance
       
      Testing!
  • It turns to another conversation we were just having about how we balance a kid who's spending every night in YOUmedia with needing to get his homework done. Clearly he wants to learn in the way he is learning in YOUmedia. I think it is up to us to work with our schools so we can think of new ways to illustrate achievement and skills. Working on things such as a badge system could help make that connection back to the classroom.
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  •  While reading Toni Morrison’s book, A Mercy, we had the designers redesign the book jacket; we had the musicians make beats and spoken word artists put a piece behind that music; and we had photographers reimagine scenes in the book that were meaningful to them. We took this model and made a curriculum around it. Kids talk about how they worked collaboratively to create really beautiful pieces of art around the themes in the book
  •  
    So we slowly encouraged him to participate in creating content around games. He began writing game reviews and learned how to build new levels for games. He started creating a real community around games and contributing to that knowledge space. He was blogging about games but also challenged himself to become a better writer. He was part of a group of gamers that decided they wanted to design and build a prototype game controller, and by working with our mentors, they learned about the principles of design and actually built a prototype.
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