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Level Up Book Club - 0 views

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    How could we not tag this and add it to the Level Up Book Club Group?
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Mining Minecraft Part 1 of 3 - 1 views

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    Series of blog posts by Marianne Malmstrom (aka Knowclue) about connecting and learning with students in the virtual spaces that attract them, especially Minecraft.
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Games for Learning - 0 views

  • Have students play and critique a video game for content accuracy (Civilization series).
    • Katy Vance
       
      I'd love to see this in a social studies class- design a civilization that best reflects day to day life in a country being studied.
  • Have students build and run their own amusement parks (Roller Coaster Tycoon) or cities (SimCity series).
    • Katy Vance
       
      Great for Science classes learning about physics!
  • . Games help people develop a disposition toward collaboration, problem-solving, communication, experimentation, and exploration of identities, all attributes that promote success in a rapidly-changing, information-based culture (2011 Horizon Report).
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Games Learning Society - 0 views

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    The Games, Learning, and Society group is a collection of academic researchers, interactive media (or game) developers, and government and industry leaders who investigate how this medium operates, how it can be used to transform how we learn, and what this means for society. As such we seek to understand what cognitive work goes into playing Zelda, World of Warcraft, or Civilization, how these design features might be leveraged to improve learning via the design of learning systems, and how organizations such as schools will need to respond.
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The Educational Games Database (TEGD) - 0 views

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    Welcome to The Educational Games Database (TEGD), a website catering to educators who want to learn more about the educational potential of video games. TEGD is a resource for educators at all grade levels, and with all types of backgrounds related to technology and video games.
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Educational Games Research - 0 views

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    Educational Games Research Blog discusses topics related to academic research and media commentary concerning the use of video games in K-20 settings.
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Play Like It Matters - 0 views

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    Dean Groom, Australian Educator and Gamer's Blog on Gaming, PBL, etc.
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TEDxStudioCityED - Lewis Tachau - Can Online Gaming be Educational? - YouTube - 0 views

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    13 year old talking about what he learned about life, cooperation and WWII from online gaming.
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Teach with Portals - 0 views

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    Valve recently began collaborating with educators to develop game-related teaching tools that revolve around STEM (science, technology, engineering and math) education. We've created Teach With Portals as a destination for this partnership, providing free content and game design tools, as well as an interactive community for exchanging lessons and experiences.
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How to Plan Instruction Using the Video Game Model - 0 views

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    Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your...
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GLS Conference - 0 views

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    The Games, Learning, and Society Conference
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iCivics | Free Lesson Plans and Games for Learning Civics - 0 views

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    Teachers, register for a free account and choose from a variety of specially-designed materials including games, lesson plans, and more to bring this year's election into your classroom!
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Games in Education - 0 views

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    The Sixth Annual Symposium on the Use of Video Games as Teaching Tools Presented by 1st Playable Productions and our partners and sponsors! Sessions and workshops listed! Our initial list of sessions for the symposium is up and available for you to peruse the great individuals who will be presenting this year!
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