White House office studies benefits of video games - 0 views
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This summer, when your kids' favorite science museum boasts a new augmented-reality environmental simulation? Same deal. If in the next few years a video game teaches you anything - how to conserve energy, eat a balanced diet or solve quadratic equations - consider the invisible hand of one of the most unconventional White House hires in recent memory.
The Educational Games Database (TEGD) - 0 views
How Video Games Make Schools Better » Online Universities - 0 views
How to Plan Instruction Using the Video Game Model - 0 views
World of Warcraft Video Game Succeeds in School - 0 views
The Entertainment Software Association - Home Page - 0 views
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Welcome to the Entertainment Software Association The Entertainment Software Association (ESA) is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet.
Digital Game Based Learning: Educational Video Games? - 0 views
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The Wave of the Future? The typical college student plays an estimated 1.8 hours a day of video games (Prensky, 2001b ). Understandably, educators want a piece of that! The US military uses computer war games for training for everything from high-level international command coordination to using a weapon (see AP, 2003 and Prensky, 2001b ).
Video Games As Learning Tools - 0 views
TEDxBozeman - Paul Andersen - Classroom Game Design - YouTube - 0 views
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Paul Andersen has been teaching science in Montana for the last eighteen years. He explains how he is using elements of game design to improve learning in his AP Biology classroom. Paul's science videos have been viewed millions of times by students around the world. He was the 2011 Montana Teacher of the Year and he is currently a science teacher at Bozeman High School. For more information on Paul's work visit http://www.bozemanscience.co
OSCON 2011: Gabe Zichermann, "Designing for Engagement with Gamification in Open Source... - 0 views
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This video is directed at open source creators, but lots of points in here are applicable to education. Key points: What drives behavior (from most to least engaging): status, access, power, stuff. (Note "stuff", which costs the provider money, is last on the list!) The first minute of engagement is what determines what users think of your product. Make the first step impossible to mess up! Motivate users with a "Yay, you're awesome!" moment right away.
Games for Learning - 0 views
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Have students play and critique a video game for content accuracy (Civilization series).
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Have students build and run their own amusement parks (Roller Coaster Tycoon) or cities (SimCity series).
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. Games help people develop a disposition toward collaboration, problem-solving, communication, experimentation, and exploration of identities, all attributes that promote success in a rapidly-changing, information-based culture (2011 Horizon Report).