This summer, when your kids' favorite science museum boasts a new augmented-reality environmental simulation? Same deal. If in the next few years a video game teaches you anything - how to conserve energy, eat a balanced diet or solve quadratic equations - consider the invisible hand of one of the most unconventional White House hires in recent memory.
Welcome to The Educational Games Database (TEGD), a website catering to educators who want to learn more about the educational potential of video games. TEGD is a resource for educators at all grade levels, and with all types of backgrounds related to technology and video games.
Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your...
Welcome to the Entertainment Software Association The Entertainment Software Association (ESA) is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet.
Learning is no game on today's college campuses. It's serious work that many students dread. Yet when those same students play video games like World of Warcraft, they happily spend hours on difficult tasks, and actually learn quite a bit in the process.
The Wave of the Future? The typical college student plays an estimated 1.8 hours a day of video games (Prensky, 2001b ). Understandably, educators want a piece of that! The US military uses computer war games for training for everything from high-level international command coordination to using a weapon (see AP, 2003 and Prensky, 2001b ).
Paul Andersen has been teaching science in Montana for the last eighteen years. He explains how he is using elements of game design to improve learning in his AP Biology classroom. Paul's science videos have been viewed millions of times by students around the world. He was the 2011 Montana Teacher of the Year and he is currently a science teacher at Bozeman High School. For more information on Paul's work visit http://www.bozemanscience.co
. Games help people develop a disposition toward collaboration, problem-solving, communication, experimentation, and exploration of identities, all attributes that promote success in a rapidly-changing, information-based culture (2011 Horizon Report).
The Sixth Annual Symposium on the Use of Video Games as Teaching Tools Presented by 1st Playable Productions and our partners and sponsors! Sessions and workshops listed! Our initial list of sessions for the symposium is up and available for you to peruse the great individuals who will be presenting this year!
Credit: Thomas Reis Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies....