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Pew Internet: Gamification - 0 views

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    Part of the "Imagining the Internet" reports series. Anderson, J. Q., & Rainie, L. (2012, May 18). Gamification: Experts expect 'game layers' to expand in the future, with positive and negative results.
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White House office studies benefits of video games - 0 views

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    This summer, when your kids' favorite science museum boasts a new augmented-reality environmental simulation? Same deal. If in the next few years a video game teaches you anything - how to conserve energy, eat a balanced diet or solve quadratic equations - consider the invisible hand of one of the most unconventional White House hires in recent memory.
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Games for Change | Games for Change is the leading global advocate for supporting and m... - 0 views

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    The annual Games for Change Festival is the leading global event that brings together funders, NGOs, corporations, government agencies and educators seeking to leverage entertainment and engagement for social good with leading game developers from the independent and commercial sector. Previous keynote speakers include Former Vice President Al Gore, Supreme Court Justice Sandra Day O'Connor and the U.S.
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Let the Games Begin: Entertainment Meets Education - 0 views

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    Credit: Thomas Reis Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies....
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Game Play Is Important for Learning - 0 views

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    Article about the use of Tabula Digita's Dimension M in the classroom.
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Tom Chatfield - 7 Ways Video Games Engage The Brain - 0 views

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    TED Talk by Tom Chatfield on the psychology behind why games are successful and effective.
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Stuart Brown - Why Play Is Vital No Matter Your Age - 0 views

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    TED Talk by Stuart Brown on the value of play to our well-being.
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The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS - 0 views

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    Eight Myths About Video Games Debunked by Henry Jenkins, MIT Professor
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World of Warcraft Video Game Succeeds in School - 0 views

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    Article about the use of World of Warcraft in the classroom
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PARC PlayOn 2.0 | Exploring the Social Dimensions of Virtual Worlds - 0 views

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    PlayOn 2.0 is a continuation of a research project started at the Palo Alto Research Center in late 2003. The project pioneered the use of large scale, automated data collection to investigate the social dynamics of a variety of massively multiplayer online games, foremost among them World of Warcraft.
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Mark Danger Chen | sporadic ramblings of a gamer in academia - 0 views

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    Mark's blog about his experiences and research in games and education.
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Educational Innovator - 0 views

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    Lisa Dawley's (Boise State University) blog on games, virtual worlds, instructional design, gamification, and learning.
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Learning Games Network - 0 views

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    The Learning Games Network is a non-profit spin-off of the MIT Education Arcade dedicated to the innovative design, research, and use of learning games.
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Video Games As Learning Tools - 0 views

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    Brock Dubbels' blog featuring research and news related to the use of video games for learning.
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Games Learning Society - 0 views

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    The Games, Learning, and Society group is a collection of academic researchers, interactive media (or game) developers, and government and industry leaders who investigate how this medium operates, how it can be used to transform how we learn, and what this means for society. As such we seek to understand what cognitive work goes into playing Zelda, World of Warcraft, or Civilization, how these design features might be leveraged to improve learning via the design of learning systems, and how organizations such as schools will need to respond.
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The Educational Games Database (TEGD) - 0 views

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    Welcome to The Educational Games Database (TEGD), a website catering to educators who want to learn more about the educational potential of video games. TEGD is a resource for educators at all grade levels, and with all types of backgrounds related to technology and video games.
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Educational Games Research - 0 views

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    Educational Games Research Blog discusses topics related to academic research and media commentary concerning the use of video games in K-20 settings.
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Critical-Gaming Network - Blog - 0 views

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    Blog with interviews, research, and more related to critical game design and development.
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