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Becca Oxley

Pew Internet: Gamification - 0 views

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    Part of the "Imagining the Internet" reports series. Anderson, J. Q., & Rainie, L. (2012, May 18). Gamification: Experts expect 'game layers' to expand in the future, with positive and negative results.
Mary Clark

OSCON 2011: Gabe Zichermann, "Designing for Engagement with Gamification in Open Source... - 0 views

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    This video is directed at open source creators, but lots of points in here are applicable to education. Key points: What drives behavior (from most to least engaging):  status, access, power, stuff.  (Note "stuff", which costs the provider money, is last on the list!) The first minute of engagement is what determines what users think of your product.  Make the first step impossible to mess up!  Motivate users with a "Yay, you're awesome!" moment right away.  
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