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Katy Vance

» Why Gamify and What to Avoid in Library Gamification ACRL TechConnect Blog - 2 views

  • Third, a game that is organization-centered rather than user-centered can be worse than no game at all. A game with organization-centered design uses external rewards to increase the organization’s bottom line in the short term.3 Games designed this way attempt to control behavior with rewards. Once users feel the game is playing them rather than they are playing the game, however, they are likely to have a negative feeling towards the game and the organization. 
  • In this early stage of gamification, it will be useful to remember that gamification doesn’t necessarily require complicated technology or huge investment. For example, you can run a successful game in your library instruction class with a pencil and paper. How about rewarding your library patrons who write to your library’s Facebook page and get most “likes” by other patrons? Or perhaps, a library can surprise and delight the first library patron who checks in your library’s Foursquare or Yelp page by offering a free coffee coupon at the library coffeeshop or simply awarding the Early-Bird badge? In gamification, imagination and creativity can go a long way
Mary Clark

OSCON 2011: Gabe Zichermann, "Designing for Engagement with Gamification in Open Source... - 0 views

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    This video is directed at open source creators, but lots of points in here are applicable to education. Key points: What drives behavior (from most to least engaging):  status, access, power, stuff.  (Note "stuff", which costs the provider money, is last on the list!) The first minute of engagement is what determines what users think of your product.  Make the first step impossible to mess up!  Motivate users with a "Yay, you're awesome!" moment right away.  
Lucas Gillispie

Quest to Learn Website - 0 views

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    Quest to Learn is a school for digital kids. It is a community where students learn to see the world as composed of many different kinds of systems. It is a place to play, invent, grow, and explore. For weekly updates, check out the Q2L Relay!
Lucas Gillispie

Game Developers Conference - 0 views

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    Bigger and better than ever, the 2012 Game Developers Conference brought together a record-breaking 22,500 game professionals and industry luminaries from across the global community for five days of inspiring industry learning and dialogue. We look forward to you joining us for GDC13 in San Francisco next year March 25-29, 2013.
Lucas Gillispie

Educational Innovator - 0 views

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    Lisa Dawley's (Boise State University) blog on games, virtual worlds, instructional design, gamification, and learning.
Michelle Simms

A Neurologist Makes the Case for the Video Game Model as a Learning Tool - 0 views

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    The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product.
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