I Just Read That ...: It's All Fun and Games - 1 views
Gamifying Education.org | Home - 1 views
OSCON 2011: Gabe Zichermann, "Designing for Engagement with Gamification in Open Source... - 0 views
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This video is directed at open source creators, but lots of points in here are applicable to education. Key points: What drives behavior (from most to least engaging): status, access, power, stuff. (Note "stuff", which costs the provider money, is last on the list!) The first minute of engagement is what determines what users think of your product. Make the first step impossible to mess up! Motivate users with a "Yay, you're awesome!" moment right away.
Mining Minecraft Part 1 of 3 - 1 views
edurealms.com - 0 views
Games in Education - LiveBinder - 0 views
IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator" - 0 views
Gamestar Mechanic - 0 views
Quest to Learn Website - 0 views
WoWinSchool - 0 views
My Life as an Edu-Pirate - 0 views
After-school MC - 0 views
TLA Mines - 0 views
TESOL Builders - 0 views
minecraftclubhub - 0 views
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