Like a lot of teachers, Lucas Gillispie had no problem with the textbook material he taught to his high school students. His biggest challenge during his seven years in the classroom was connecting with the teenagers in his classes. His solution, it turned out, was right in front of him...
Credit: Thomas Reis Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies....
Virtual Communities The WoW Factor For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
Article: IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator July 2, 2007 IBM and Seriosity published a report this week comparing what it takes to succeed in MMORPGs to being a corporate executive.
Learning is no game on today's college campuses. It's serious work that many students dread. Yet when those same students play video games like World of Warcraft, they happily spend hours on difficult tasks, and actually learn quite a bit in the process.
Series of blog posts by Marianne Malmstrom (aka Knowclue) about connecting and learning with students in the virtual spaces that attract them, especially Minecraft.
Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your...
The difference between computer simulations and computer games is subtle but important. At the core, the distinction is that simulations are about things (or systems) and how they behave, and games are about a fun user experience. That distinction may be a bit too rigid, however....
If you had asked me six years ago when Blizzard Entertainment's World of Warcraft (WoW), the popular MMORPG (Massively Multiplayer Online Roleplay Game), launched if I would be spearheading an effort to bring it into the classroom, it is very likely that I would have laughed...
Mobile computing and game-based learning are two of the six major trends that will have a huge impact on K-12 learning in the next five years according to projections found in the New Media Corsortium's 2011 K-12 Edition of the Horizon Report (http://www.nmc.org/pdf/2011-Horizon-Report-K12.pdf)....
This summer, when your kids' favorite science museum boasts a new augmented-reality environmental simulation? Same deal. If in the next few years a video game teaches you anything - how to conserve energy, eat a balanced diet or solve quadratic equations - consider the invisible hand of one of the most unconventional White House hires in recent memory.