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Lucas Gillispie

World of Warcraft: The Educational Tool - 0 views

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    Article about the educational value of the MMORPG, World of Warcraft
Lucas Gillispie

Making Education Fun Through Game-Based Learning - 0 views

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    Like a lot of teachers, Lucas Gillispie had no problem with the textbook material he taught to his high school students. His biggest challenge during his seven years in the classroom was connecting with the teenagers in his classes. His solution, it turned out, was right in front of him...
Lucas Gillispie

Let the Games Begin: Entertainment Meets Education - 0 views

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    Credit: Thomas Reis Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies....
Lucas Gillispie

The WoW Factor -- THE Journal - 0 views

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    Virtual Communities The WoW Factor For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
Lucas Gillispie

Video Games Boost Brain Power, Multitasking Skills - 0 views

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    Article about positive impact of video game play on cognitive function and multitasking.
Lucas Gillispie

Gaming: Leveling Up Global Competence - 0 views

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    Article about the benefits of gaming.
Lucas Gillispie

IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator" - 0 views

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    Article: IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator July 2, 2007 IBM and Seriosity published a report this week comparing what it takes to succeed in MMORPGs to being a corporate executive.
Lucas Gillispie

Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

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    Article about the professional benefits of guild leadership in games like World of Warcraft
Lucas Gillispie

Game Play Is Important for Learning - 0 views

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    Article about the use of Tabula Digita's Dimension M in the classroom.
Lucas Gillispie

5 Lessons Professors Can Learn From Video Games - 0 views

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    Learning is no game on today's college campuses. It's serious work that many students dread. Yet when those same students play video games like World of Warcraft, they happily spend hours on difficult tasks, and actually learn quite a bit in the process.
Kristina Thoennes

Mining Minecraft Part 1 of 3 - 1 views

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    Series of blog posts by Marianne Malmstrom (aka Knowclue) about connecting and learning with students in the virtual spaces that attract them, especially Minecraft.
Lucas Gillispie

How to Plan Instruction Using the Video Game Model - 0 views

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    Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your...
Lucas Gillispie

Sims vs. Games: The Difference Defined - 0 views

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    The difference between computer simulations and computer games is subtle but important. At the core, the distinction is that simulations are about things (or systems) and how they behave, and games are about a fun user experience. That distinction may be a bit too rigid, however....
Lucas Gillispie

The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS - 0 views

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    Eight Myths About Video Games Debunked by Henry Jenkins, MIT Professor
Lucas Gillispie

World of Warcraft Video Game Succeeds in School - 0 views

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    Article about the use of World of Warcraft in the classroom
Lucas Gillispie

Becoming Lore Keepers - 0 views

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    If you had asked me six years ago when Blizzard Entertainment's World of Warcraft (WoW), the popular MMORPG (Massively Multiplayer Online Roleplay Game), launched if I would be spearheading an effort to bring it into the classroom, it is very likely that I would have laughed...
Lucas Gillispie

Energize the Curriculum: Put game-based learning in the palm of your students' hands - 0 views

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    Mobile computing and game-based learning are two of the six major trends that will have a huge impact on K-12 learning in the next five years according to projections found in the New Media Corsortium's 2011 K-12 Edition of the Horizon Report (http://www.nmc.org/pdf/2011-Horizon-Report-K12.pdf)....
Lucas Gillispie

White House office studies benefits of video games - 0 views

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    This summer, when your kids' favorite science museum boasts a new augmented-reality environmental simulation? Same deal. If in the next few years a video game teaches you anything - how to conserve energy, eat a balanced diet or solve quadratic equations - consider the invisible hand of one of the most unconventional White House hires in recent memory.
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