Have students play and critique a video game for content accuracy (Civilization series).
Games for Learning - 0 views
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Have students build and run their own amusement parks (Roller Coaster Tycoon) or cities (SimCity series).
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. Games help people develop a disposition toward collaboration, problem-solving, communication, experimentation, and exploration of identities, all attributes that promote success in a rapidly-changing, information-based culture (2011 Horizon Report).
Teach with Portals - 0 views
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Valve recently began collaborating with educators to develop game-related teaching tools that revolve around STEM (science, technology, engineering and math) education. We've created Teach With Portals as a destination for this partnership, providing free content and game design tools, as well as an interactive community for exchanging lessons and experiences.
ipodgamesforlearning - 1 views
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This wiki is designed as a collaborative space for educators who are using the iPod Touch in the classroom. It specifically focuses on the use of game-based learning through the iPod Touch. Here, you'll find lessons and lesson ideas, information on specific iPod Touch games, and logistical considerations for classroom implementation.
Avatars Teach Teens About Self-Image | Edutopia - 3 views
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Each time the students created a new avatar, Whiting would assign them to a different pod, or small group, within Teen Second Life. Pods of four or five students would virtually fly to a private space where they used chat tools to discuss a set of questions posed by Whiting.
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Eighth graders type furiously on the keyboards in a middle school computer lab. Their spirited online chat is all about appearances: Who looks gross? Who wants a makeover? Most teachers would ban this kind of digital discussion, but not health teacher Diane Whiting...
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"I immediately understood the potential," Sheehy says. "In creating an avatar, students would have so many opportunities to reflect on the choices they make." The site allows teens to modify every aspect of their avatar's appearance, including body type, hair color, skin tone, and wardrobe. Talking about the choices the students were making was the logical next step for learning.
WoWinSchool - 0 views
Reimagining Learning, Literacy, and Libraries: A Few Moments with Amy Eshleman | DMLcen... - 2 views
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So we slowly encouraged him to participate in creating content around games. He began writing game reviews and learned how to build new levels for games. He started creating a real community around games and contributing to that knowledge space. He was blogging about games but also challenged himself to become a better writer. He was part of a group of gamers that decided they wanted to design and build a prototype game controller, and by working with our mentors, they learned about the principles of design and actually built a prototype.
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We wanted a space that had a real curriculum. Even little things like having food in the space were so important in the design. It’s their space and they are not shy about talking to us about the resources they want to see. They drive what we do. Just recently we changed the way we designed the geeking out part of YOUmedia -- the more formal learning opportunities -- to make it fit what the youth were interested in instead of what we thought they were interested in. We offer project-based workshops to provide context for the work, but it’s up to them on how they decide to enter into those projects.
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It turns to another conversation we were just having about how we balance a kid who's spending every night in YOUmedia with needing to get his homework done. Clearly he wants to learn in the way he is learning in YOUmedia. I think it is up to us to work with our schools so we can think of new ways to illustrate achievement and skills. Working on things such as a badge system could help make that connection back to the classroom.
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So we slowly encouraged him to participate in creating content around games. He began writing game reviews and learned how to build new levels for games. He started creating a real community around games and contributing to that knowledge space. He was blogging about games but also challenged himself to become a better writer. He was part of a group of gamers that decided they wanted to design and build a prototype game controller, and by working with our mentors, they learned about the principles of design and actually built a prototype.
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