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Noelle Kreider

A look at the technology culture divide | - 11 views

  • Today’s students represent the first generation to grow up with this new technology.
  • While educators may see students every day, they do not necessarily understand their students’ habits, expectations, or learning preferences–this has resulted in a learning cultural divide.
  • Students are very comfortable with technology and generally become frustrated when policy, rules, and restrictions prevent them from using technology. 
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  • Educators must relinquish the idea of being all-knowing and replace that concept with an attitude of being a facilitator, knowing that the world of information is just a “click” away.
  • Traditional schools, generally staffed primarily with Digital Immigrants, often provide very little Digital interaction compared to the Digital world in which students are actually living.  Digital Natives can pay attention in class, but they choose not to pay attention, because in reality, they are bored with instructional methods that Digital Immigrants use.
  • Today’s Digital Native students have developed new attitudes and aptitudes as a result of their Digital environment.  Although these characteristics provide great advantages in areas such as the students’ abilities to use information Digital and to work collaboratively, they have created an imbalance between students’ Digital environment expectations and Digital Immigrants’ teaching strategies and policies, which students find in schools today.
  • Teacher training programs in the area of technology will be paramount in the success of the technology Native.
  • Twenty-first century educators must begin to answer these questions: Do the educational resources provided fit the needs and preferences of today’s learners?  Will linear content give way to simulations, games, and collaboration?  Do students’ desires for group education and activities imply rethinking the configuration and use of space in classrooms and libraries?  What is the material basis of education literacy? What is different in a education age?  What are kids doing already and what could they be doing better, and more responsibly, if we learned how to teach them differently? Addressing these questions will contribute toward bridging the gap of the education cultural divide and result in schools where all students have greater potential to achieve academically.
    Article discussing the technology culture divide between students and their teachers and its implications for rethinking how we teach.
Anthony Beal

Games For Learning Institute » Games - 0 views

    "Most people would agree that a good game could help students learn. But what, exactly, makes a game good? With their vast popularity and singular ability to engage young people, digital games have been hailed as a new paradigm for digital in the 21st century. But researchers know surprisingly little about how successful games work. What are the key design elements that make certain games compelling, playable, and fun? How do game genres differ in their digitalal effectiveness for specific topics and for specific learners? How do kids learn when they play games? Does the setting (classroom vs. casual) matter? How can games be used to prepare future digital, introduce new material, or strengthen and expand existing knowledge? How are games designed to best facilitate the transfer of digital to the realities of students' everyday lives? And how can we use all of this knowledge to guide future game design?"
Paul Beaufait

MultiBrief: Effectively incorporating technology with English learners - 2 views

  • Perhaps the first consideration is the instructional purpose of the lesson, and how the technology will enhance that purpose or help students to achieve the goals and objectives of the lesson.
  • Technology, as mentioned earlier, has the power to increase student knowledge and skills in various content areas. Yet another consideration that must be taken into account when working with English learners is how the Technology is increasing academic language knowledge and skills. It is critical, then, that teachers take into account not only the content goals and objectives for the lesson, but also the language goals and objectives as well as the linguistic demand of the tasks students will need to accomplish in the classroom.
  • English learners need additional instructional supports or scaffolds, including providing students with necessary background knowledge that other students may possess, using graphic organizers, pictures/visuals, demonstrations and realia, and providing redundant information and differentiated instruction based on students' language proficiency level. When researching various technology tools, it is critical that we investigate how the tool addresses these principles.
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  • The use of technology in the classroom is quickly becoming not only commonplace, but also essential for helping students gain the 21st-century skills they will need to be successful in the future.
  • when implementing technology in the classroom, an important component of instruction is to teach students how to use technology effectively and responsibly. Students may need guidance and instruction on how to use technology appropriately given the task and technology at hand, how to avoid distractions with technology, and how to effectively navigate the technology world.
    In this article, Herrmann explains principles to guide the adoption and utilisation of technology to help meet general and specific needs of English-as-an-additional language learners.
Paul Beaufait

News: Tablets, Yes; E-Texts, Maybe - Inside Higher Ed - 5 views

    "Claims that tablets will revolutionize the learning experience often go hand-in-hand with a push for more learning textbooks, but the Pearson survey showed that students don't often link the two. While most students perceived an learningal value to tablets, only 35 percent said they preferred learning editions to print editions, and only about half of those preferred tablets to other learning devices" (Keving Kiley, 2011.05.25, ¶8, retrieved 2011.05.30).
Paul Beaufait

Home | Spigot - 4 views

    On this site, the Digital Media and Digital Research Hub (University of California Humanities Research Institute) "aggregate[s] news, research, opinion and info for those working at the intersection of Digital, Digital, and youth" (2012.03.07).
Dwayne Abrahams

Research - 0 views

    "Footsteps2Brilliance, Inc.™'s Academic Language Program for Students (ALPS) delivers a robust library of stimulating ebooks and educational games to parents, children and teachers anywhere/anytime through innovative mobile gaming education. Developed by educational experts usingthe latest research on cognitive development, ALPS provides young learners with 1,000 essential vocabulary words through interactive eBooks that are sure to engage today's education students whether at school or home."
David Wetzel

What is the Technology Footprint in Your Classroom? - 16 views

    Strategies and techniques are provided regarding the benefits of using digital tools to support teaching and digital in any content area or grade level.
    Great article, it's amazing to me how much technology has changed and improved the classroom and students' technology. Thanks for sharing.
David Wetzel

Top 5 Search Tools for Finding Flickr Images for Use in Education - 14 views

    The top five search tools for finding Flickr images are designed to help teachers and students locate just the right image for use in any subject area and project. Without these tools finding the right image on this image hosting site is often an impossible, or at least a tedious, task. The value of this site is its ability to provide digital pictures which are often impossible for a teacher to obtain any other way. Like everything else on the internet, trying to find something is like trying to find a needle in a haystack. This where the top five search tools become valuable resources for teachers and students trying to find images comes into play. These search engines are specifically designed to search the more than three billion pictures on the Flickr hosting site.
Paul Beaufait

Evidence increases for reading on paper instead of screens - 2 views

    "[S]tudies point to better reading comprehension from printed material..." (deck). "[R]esults from 33 high-quality studies that tested students' comprehension ... showed that students of all ages, from elementary school to college, tend to absorb more when they're reading on paper than on screens, particularly when it comes to nonfiction material" (Barshay, ¶¶ 3-4). That is, without the extra bells and whistles that digital texts can potentially offer" (¶10). "Still, there isn't yet convincing proof that the digital add-ons improve reading comprehension or even match the reading comprehension that students can achieve with text on paper" (¶12). Barshay, Jill. (2019.08.12). Evidence increases for reading on paper instead of screens [online news report].
Paul Beaufait

Overcoming Technology Barriers: How to Innovate Without Extra Money or Support | Edutopia - 0 views

    "Five easy, practical steps toward better digital integration in your classroom" (teaser, retrieved 2008.08.26)
    Gleaned from Carla Arena's collection
Izzaty P.

21 Signs You're a 21st Century Teacher - SimpleK12 - 0 views

    Are you a 21st Century Teacher? Find out!
Holly Dilatush | LEARNING & LEARNING - The Resource for LEARNING LEARNING Leaders - 0 views

  • 13. A history class videotapes a Holocaust survivor who lives in the community. The students digitally compress the interview, and, with the interviewee's permission, post it on the Web. Another school discovers the interview online and uses it in their History Day project. This is fair use.
    copyright info!
Paul Beaufait

Ed Tech News | - 6 views

    "'The latest trends and ideas for the classroom' curated by Carla Arena" (! deck, 2012.03.07)
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