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Noelle Kreider

A look at the technology culture divide | eSchoolNews.com - 11 views

  • Today’s students represent the first generation to grow up with this new technology.
  • While educators may see students every day, they do not necessarily understand their students’ habits, expectations, or learning preferences–this has resulted in a technology cultural divide.
  • Students are very comfortable with technology and generally become frustrated when policy, rules, and restrictions prevent them from using technology. 
  • ...5 more annotations...
  • Educators must relinquish the idea of being all-knowing and replace that concept with an attitude of being a facilitator, knowing that the world of information is just a “click” away.
  • Traditional schools, generally staffed primarily with Digital Immigrants, often provide very little technology interaction compared to the digital world in which students are actually living.  Digital Natives can pay attention in class, but they choose not to pay attention, because in reality, they are bored with instructional methods that Digital Immigrants use.
  • Today’s Digital Native students have developed new attitudes and aptitudes as a result of their technology environment.  Although these characteristics provide great advantages in areas such as the students’ abilities to use information technology and to work collaboratively, they have created an imbalance between students’ learning environment expectations and Digital Immigrants’ teaching strategies and policies, which students find in schools today.
  • Teacher training programs in the area of technology will be paramount in the success of the Digital Native.
  • Twenty-first century educators must begin to answer these questions: Do the educational resources provided fit the needs and preferences of today’s learners?  Will linear content give way to simulations, games, and collaboration?  Do students’ desires for group learning and activities imply rethinking the configuration and use of space in classrooms and libraries?  What is the material basis of digital literacy? What is different in a digital age?  What are kids doing already and what could they be doing better, and more responsibly, if we learned how to teach them differently? Addressing these questions will contribute toward bridging the gap of the technology cultural divide and result in schools where all students have greater potential to achieve academically.
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    Article discussing the technology culture divide between students and their teachers and its implications for rethinking how we teach.
tutstu

Digital Education, A Prelude to Digital India | TutStu - 0 views

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    Digital India is not a 'Policy Change" but also a "Social Change" which involves transforming the mind-set of its Citizen. E-Learning and Digital Education are the two sides of the same coin. Students nowadays are apt with Computers, Laptops, Tablets and Smartphones. They are getting introduced & gaining experience of E-Learning.
Paul Beaufait

News: Tablets, Yes; E-Texts, Maybe - Inside Higher Ed - 5 views

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    "Claims that tablets will revolutionize the learning experience often go hand-in-hand with a push for more digital textbooks, but the Pearson survey showed that students don't often link the two. While most students perceived an educational value to tablets, only 35 percent said they preferred digital editions to print editions, and only about half of those preferred tablets to other digital devices" (Keving Kiley, 2011.05.25, ¶8, retrieved 2011.05.30).
Paul Beaufait

Educational approach - WikiEducator - 1 views

  • With regards to digital resources, regrettably there is an inverse relationship between reusability and the educational design of teaching resources. Learning is always contextual, because the demands of the learning tasks may change and the characteristics of individual student groups are usually very different. Good teaching requires careful refinements and adaptations according to student needs in different learning situations.
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    This Wikieducator site may be of interest to those of you creating and sharing online resources. I'm just beginning to explore it.
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    "The primary aim of Wikieducator is to promote the freedom of educators to teach using open education resources (OERs)" (Introduction, ¶1). This MediaWiki page distinguishes "between interoperability and reusability" and illustrates "the reusability dilemma" (Reusability in education, ¶¶ 4-5).
mbarek Akaddar

Delta Teacher Development Series - ELT and the Crisis in Education: Digital Literacy | Delta Publishing - English Language Teaching - 2 views

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    ELT and the Crisis in Education: Digital Literacy
Paul Beaufait

Action! Get the Cameras Rolling with Digital Storytelling - 0 views

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    Thanks to Carla A. for pointing out this rich resource collection!
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    Making Teachers Nerdy Blog post sharing "resources to help you get started In exploring what digital storytelling is, what web 2.0 tools are available to use, blogs from other Ed-tech folks who are brilliant in digital storytelling, and few ideas to spark your imagination"
Paul Beaufait

Socialbookmarking and Education. A survey - 10 views

Hello Michèle, I note that the link you provided leads to a French cover page. The English cover page is here: http://enquetes-education.net/limesurvey/index.php?...

socialbookmarking Education survey

David Wetzel

Engaging Students with Digital Media in Science and Math - 8 views

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    Digital Media follows the old adage "A picture is worth a thousand words!" when it comes to science and math. The use of visuals is ideal for helping students construct background knowledge for developing a better understanding of science and math concepts.
Paul Beaufait

Free Technology for Teachers: Page-level Permissions and Digital Portfolios in Google Sites - 10 views

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    Richard Byrne advises teachers to activate page-level permissions when giving students access to classroom websites for blogging or digital portfolio development (2012.05.24).
Anthony Beal

Games For Learning Institute » Games - 0 views

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    "Most people would agree that a good game could help students learn. But what, exactly, makes a game good? With their vast popularity and singular ability to engage young people, digital games have been hailed as a new paradigm for education in the 21st century. But researchers know surprisingly little about how successful games work. What are the key design elements that make certain games compelling, playable, and fun? How do game genres differ in their educational effectiveness for specific topics and for specific learners? How do kids learn when they play games? Does the setting (classroom vs. casual) matter? How can games be used to prepare future learning, introduce new material, or strengthen and expand existing knowledge? How are games designed to best facilitate the transfer of learning to the realities of students' everyday lives? And how can we use all of this knowledge to guide future game design?"
Dwayne Abrahams

Research - 0 views

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    "Footsteps2Brilliance, Inc.™'s Academic Language Program for Students (ALPS) delivers a robust library of stimulating ebooks and educational games to parents, children and teachers anywhere/anytime through innovative mobile gaming technology. Developed by educational experts usingthe latest research on cognitive development, ALPS provides young learners with 1,000 essential vocabulary words through interactive eBooks that are sure to engage today's digital students whether at school or home."
Paul Beaufait

Teachers for the 21st Century - A Program by the Council of Independent Colleges - 12 views

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    This site contains resources for those who are just beginning and those who wish to explore in greater depth three important topics in higher education today, particularly as they are related to teacher preparation. The three topics of this website are: Multimedia Records of Practice to enable faculty to make public their typically invisible practice of teaching and to support their scholarship of teaching activities; Electronic Portfolios to enable faculty and students to reflect upon their learning or professional development or to support program or institutional assessment; and Digital Storytelling to enable faculty, students, and others to easily create digital stories with which they may share their reflections on their experiences in learning.
mbarek Akaddar

8 Great Free Digital Presentation Tools For Teachers To Try This Summer | Emerging Education Technology - 12 views

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    8 Great Free Digital Presentation Tools For Teachers To Try This Summer
David Wetzel

Top 5 Search Tools for Finding Flickr Images for Use in Education - 14 views

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    The top five search tools for finding Flickr images are designed to help teachers and students locate just the right image for use in any subject area and project. Without these tools finding the right image on this image hosting site is often an impossible, or at least a tedious, task. The value of this site is its ability to provide digital pictures which are often impossible for a teacher to obtain any other way. Like everything else on the internet, trying to find something is like trying to find a needle in a haystack. This where the top five search tools become valuable resources for teachers and students trying to find images comes into play. These search engines are specifically designed to search the more than three billion pictures on the Flickr hosting site.
Diego Morelli

Digital Rights: the "Teaching Copyright" Project by the EFF for Students & Educators - 0 views

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    A project by the Electronic Frontier Foundation has been created to help teachers provide accurate informations about the laws concerning digital rights & the concepts of copyright and piracy.
Paul Beaufait

Evidence increases for reading on paper instead of screens - 1 views

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    "[S]tudies point to better reading comprehension from printed material..." (deck). "[R]esults from 33 high-quality studies that tested students' comprehension ... showed that students of all ages, from elementary school to college, tend to absorb more when they're reading on paper than on screens, particularly when it comes to nonfiction material" (Barshay, ¶¶ 3-4). That is, without the extra bells and whistles that digital texts can potentially offer" (¶10). "Still, there isn't yet convincing proof that the digital add-ons improve reading comprehension or even match the reading comprehension that students can achieve with text on paper" (¶12). Barshay, Jill. (2019.08.12). Evidence increases for reading on paper instead of screens [online news report]. https://hechingerreport.org/evidence-increases-for-reading-on-paper-instead-of-screens/
Paul Beaufait

Edudemic search results for "digital citizenship" - 4 views

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    20 hits on original or revised articles
IN PI

Towards a Theory of Digital Literacy: Three Scenarios for the Next Steps - 0 views

    • IN PI
       
      The choice, in this case, is not just between two categories of skills or literacies; it is rather a choice between two cultures, (a) one favoring rationality, continuity, criticism, abstract thinking, individuality, authenticity, systematic planning, and thinking; and (b) the other favoring fragmentation, spontaneity, concrete visual processing of knowledge, connectedness, reproduction, and branching associative thinking.
    • IN PI
       
      * Should education strive to achieve the enhancement of post modern values, or rather the preservation (as much as possible) of modern values? * Should the aim, instead, be some combination of the two? * If so, what combination (Aviram, 2005; Dator, 1993; Postman, 1992, 1995)?
    • IN PI
       
      This is indeed the probable default scenario. If that is so, and if the radical hypothesis about the civilization clash is true, it is likely that photo-visual skill, branching skill and reproduction skill will be powerfully enhanced, while the ability for criticism, or indeed, rational thinking of any kind, may deteriorate. Some might take it to be a desired scenario, but if it is, it calls for a conscious decision, rather than being dragged towards it blindly.
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    New digital skills - the skeptical theory
Vernon Fowler

digitalresearchtools / FrontPage - 0 views

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    This wiki collects information about tools and resources that can help scholars (particularly in the humanities and social sciences) conduct research more efficiently or creatively. Whether you need software to help you manage citations, author a multimedia work, or analyze texts, Digital Research Tools will help you find what you're looking for. We provide a directory of tools organized by research activity, as well as reviews of select tools in which we not only describe the tool's features, but also explore how it might be employed most effectively by researchers.
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