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Noelle Kreider

A look at the technology culture divide | eSchoolNews.com - 11 views

  • Today’s students represent the first generation to grow up with this new technology.
  • While educators may see students every day, they do not necessarily understand their students’ habits, expectations, or learning preferences–this has resulted in a technology cultural divide.
  • Students are very comfortable with technology and generally become frustrated when policy, rules, and restrictions prevent them from using technology. 
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  • Educators must relinquish the idea of being all-knowing and replace that concept with an attitude of being a facilitator, knowing that the world of information is just a “click” away.
  • Traditional schools, generally staffed primarily with Digital Immigrants, often provide very little technology interaction compared to the digital world in which students are actually living.  Digital Natives can pay attention in class, but they choose not to pay attention, because in reality, they are bored with instructional methods that Digital Immigrants use.
  • Today’s Digital Native students have developed new attitudes and aptitudes as a result of their technology environment.  Although these characteristics provide great advantages in areas such as the students’ abilities to use information technology and to work collaboratively, they have created an imbalance between students’ learning environment expectations and Digital Immigrants’ teaching strategies and policies, which students find in schools today.
  • Teacher training programs in the area of technology will be paramount in the success of the Digital Native.
  • Twenty-first century educators must begin to answer these questions: Do the educational resources provided fit the needs and preferences of today’s learners?  Will linear content give way to simulations, games, and collaboration?  Do students’ desires for group learning and activities imply rethinking the configuration and use of space in classrooms and libraries?  What is the material basis of digital literacy? What is different in a digital age?  What are kids doing already and what could they be doing better, and more responsibly, if we learned how to teach them differently? Addressing these questions will contribute toward bridging the gap of the technology cultural divide and result in schools where all students have greater potential to achieve academically.
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    Article discussing the technology culture divide between students and their teachers and its implications for rethinking how we teach.
tutstu

Digital Education, A Prelude to Digital India | TutStu - 0 views

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    Digital India is not a 'Policy Change" but also a "Social Change" which involves transforming the mind-set of its Citizen. E-Learning and Digital Education are the two sides of the same coin. Students nowadays are apt with Computers, Laptops, Tablets and Smartphones. They are getting introduced & gaining experience of E-Learning.
indofast

Digital Marketing Training Awareness - 0 views

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    About Digital Marketing : We are a young, passionate and expert digital marketing training company based in the capital of India, Delhi. We are always dedicated and committed to give world class digital marketing training including complete seo/sem, ppc, website design and development, wordpress design, logo/graphics design, email marketing, affiliated marketing and many other training with live projects in Patna. You will get trained by the digital marketing industries experts around the world. Digital Marketing (also Online Marketing, Internet Marketing or Web Marketing) is a collective name for marketing activity carried out online, as opposed to traditional marketing through print media, live promotions, TV and radio advertisement. The rapid growth of Digital Marketing Industry is a direct consequence of the global phenomenon that is the Internet, and effectiveness of Digital Marketing channels in generating revenue and awareness. Compared to traditional methods of advertising, Digital Marketing offers rather realistic costs (particularly important for small- and medium-size businesses and start-ups), accurate targeting and excellent reporting.
Anthony Beal

Games For Learning Institute » Games - 0 views

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    "Most people would agree that a good game could help students learn. But what, exactly, makes a game good? With their vast popularity and singular ability to engage young people, digital games have been hailed as a new paradigm for education in the 21st century. But researchers know surprisingly little about how successful games work. What are the key design elements that make certain games compelling, playable, and fun? How do game genres differ in their educational effectiveness for specific topics and for specific learners? How do kids learn when they play games? Does the setting (classroom vs. casual) matter? How can games be used to prepare future learning, introduce new material, or strengthen and expand existing knowledge? How are games designed to best facilitate the transfer of learning to the realities of students' everyday lives? And how can we use all of this knowledge to guide future game design?"
Paul Beaufait

News: Tablets, Yes; E-Texts, Maybe - Inside Higher Ed - 5 views

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    "Claims that tablets will revolutionize the learning experience often go hand-in-hand with a push for more digital textbooks, but the Pearson survey showed that students don't often link the two. While most students perceived an educational value to tablets, only 35 percent said they preferred digital editions to print editions, and only about half of those preferred tablets to other digital devices" (Keving Kiley, 2011.05.25, ¶8, retrieved 2011.05.30).
Paul Beaufait

Educational approach - WikiEducator - 1 views

  • With regards to digital resources, regrettably there is an inverse relationship between reusability and the educational design of teaching resources. Learning is always contextual, because the demands of the learning tasks may change and the characteristics of individual student groups are usually very different. Good teaching requires careful refinements and adaptations according to student needs in different learning situations.
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    This Wikieducator site may be of interest to those of you creating and sharing online resources. I'm just beginning to explore it.
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    "The primary aim of Wikieducator is to promote the freedom of educators to teach using open education resources (OERs)" (Introduction, ¶1). This MediaWiki page distinguishes "between interoperability and reusability" and illustrates "the reusability dilemma" (Reusability in education, ¶¶ 4-5).
Paul Beaufait

Teachers for the 21st Century - A Program by the Council of Independent Colleges - 12 views

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    This site contains resources for those who are just beginning and those who wish to explore in greater depth three important topics in higher education today, particularly as they are related to teacher preparation. The three topics of this website are: Multimedia Records of Practice to enable faculty to make public their typically invisible practice of teaching and to support their scholarship of teaching activities; Electronic Portfolios to enable faculty and students to reflect upon their learning or professional development or to support program or institutional assessment; and Digital Storytelling to enable faculty, students, and others to easily create digital stories with which they may share their reflections on their experiences in learning.
Paul Beaufait

M that learning! - 11 views

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    On this blog, Vinicius Lemos presents learning activities and tips  "utilizing mobile devices like smartphones, digital cameras and tablets."
Paul Beaufait

Home | Spigot - 4 views

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    On this site, the Digital Media and Learning Research Hub (University of California Humanities Research Institute) "aggregate[s] news, research, opinion and info for those working at the intersection of learning, technology, and youth" (2012.03.07).
Dwayne Abrahams

Research - 0 views

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    "Footsteps2Brilliance, Inc.™'s Academic Language Program for Students (ALPS) delivers a robust library of stimulating ebooks and educational games to parents, children and teachers anywhere/anytime through innovative mobile gaming technology. Developed by educational experts usingthe latest research on cognitive development, ALPS provides young learners with 1,000 essential vocabulary words through interactive eBooks that are sure to engage today's digital students whether at school or home."
Paul Beaufait

Commonwealth of Learning - Education for a Digital World - 0 views

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    Copublication of BCcampus and Commonwealth of Learning
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    Hot off the press!
David Wetzel

Top 5 Search Tools for Finding Flickr Images for Use in Education - 14 views

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    The top five search tools for finding Flickr images are designed to help teachers and students locate just the right image for use in any subject area and project. Without these tools finding the right image on this image hosting site is often an impossible, or at least a tedious, task. The value of this site is its ability to provide digital pictures which are often impossible for a teacher to obtain any other way. Like everything else on the internet, trying to find something is like trying to find a needle in a haystack. This where the top five search tools become valuable resources for teachers and students trying to find images comes into play. These search engines are specifically designed to search the more than three billion pictures on the Flickr hosting site.
David Wetzel

What is the Technology Footprint in Your Classroom? - 16 views

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    Strategies and techniques are provided regarding the benefits of using digital tools to support teaching and learning in any content area or grade level.
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    Great article, it's amazing to me how much technology has changed and improved the classroom and students' learning. Thanks for sharing.
Paul Beaufait

Evidence increases for reading on paper instead of screens - 4 views

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    "[S]tudies point to better reading comprehension from printed material..." (deck). "[R]esults from 33 high-quality studies that tested students' comprehension ... showed that students of all ages, from elementary school to college, tend to absorb more when they're reading on paper than on screens, particularly when it comes to nonfiction material" (Barshay, ¶¶ 3-4). That is, without the extra bells and whistles that digital texts can potentially offer" (¶10). "Still, there isn't yet convincing proof that the digital add-ons improve reading comprehension or even match the reading comprehension that students can achieve with text on paper" (¶12). Barshay, Jill. (2019.08.12). Evidence increases for reading on paper instead of screens [online news report]. https://hechingerreport.org/evidence-increases-for-reading-on-paper-instead-of-screens/
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Paul Beaufait

Designing e-learning - Digital video - 1 views

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    Fantastic guide for educators wanting to use video in the classroom.
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    Thanks for sharing, Carla!
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    A fine find on the Austratian Flexible Learning Framework site
Paul Beaufait

Commonwealth of Learning - Education for a Digital World - 0 views

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    Subtitle: Advice, Guidelines, and Effective Practice[-s] from Around the Globe
Eduspire Org

Digital Storytelling: What's Your Story? - EDUSPIRE - 0 views

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    We all have a story to tell, and so do your students! From your Kindergartener's weekend birthday party to your 12th grader's Senior Prom, your students want to talk and share. 21st century learning and the Common Core State Standards encourage today's students to move beyond basic telling and writing to recording, publishing, tweeting and blogging.
Paul Beaufait

MultiBrief: Effectively incorporating technology with English learners - 2 views

  • Perhaps the first consideration is the instructional purpose of the lesson, and how the technology will enhance that purpose or help students to achieve the goals and objectives of the lesson.
  • Technology, as mentioned earlier, has the power to increase student knowledge and skills in various content areas. Yet another consideration that must be taken into account when working with English learners is how the technology is increasing academic language knowledge and skills. It is critical, then, that teachers take into account not only the content goals and objectives for the lesson, but also the language goals and objectives as well as the linguistic demand of the tasks students will need to accomplish in the classroom.
  • English learners need additional instructional supports or scaffolds, including providing students with necessary background knowledge that other students may possess, using graphic organizers, pictures/visuals, demonstrations and realia, and providing redundant information and differentiated instruction based on students' language proficiency level. When researching various technology tools, it is critical that we investigate how the tool addresses these principles.
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  • The use of technology in the classroom is quickly becoming not only commonplace, but also essential for helping students gain the 21st-century skills they will need to be successful in the future.
  • when implementing technology in the classroom, an important component of instruction is to teach students how to use technology effectively and responsibly. Students may need guidance and instruction on how to use technology appropriately given the task and learning at hand, how to avoid distractions with technology, and how to effectively navigate the digital world.
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    In this article, Herrmann explains principles to guide the adoption and utilisation of technology to help meet general and specific needs of English-as-an-additional language learners.
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