The E-learning Network of Australasia (ElNet) is a free platform for interacting, collaborating and developing knowledge in e-learning technologies and best practices. The focus is Workplace Learning and regular Webinars feature practitioners sharing their experiences with eLearning.
Within the growing TED-Ed video library, you will find carefully curated educational videos, many of which represent collaborations between talented educators and animators nominated through the TED-Ed platform. This platform also allows users to take any useful educational video, not just TED's, and easily create a customized lesson around the video. Users can distribute the lessons, publicly or privately, and track their impact on the world, a class, or an individual student.
Use videos on TED-Ed to create customized lessons. You can use, tweak, or completely redo any lesson featured on TED-Ed, or create lessons from scratch based on any video from YouTube.
"Tech stakeholders and analysts generally believe the use of game mechanics, feedback loops, and rewards will become more embedded in daily life by 2020, but they are split about how widely the trend will extend. Some say the move to implement more game elements in networked communications will be mostly positive, aiding education, health, business, and training."
Full-featured screen capture tool that allows you to capture and annotate anything on the screen including windows, objects, menus, full screen, rectangular/freehand regions and scrolling windows/web pages. Send captures to editor, file, clipboard, printer, email, Word/PowerPoint document or upload them to your website.
Key Findings
See the 2012 report for a full list key messages, findings, and supporting data.
Blended-learning environments are the norm; students say that these environments best support how they learn.
Students want to access academic progress information and course material via their mobile devices, and institutions deliver.
Technology training and skill development for students is more important than new, more, or "better" technology.
Students use social networks for interacting with friends more than for academic communication.