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Burcu Korkusuz

Neuroscience: Implications for Education and Lifelong Learning - 0 views

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    The report focuses on advances in neuroscience with potential implications for education and lifelong learning. The report authors, including neuroscientists, cognitive psychologists and education specialists, agree that if applied properly, the impacts of neuroscience could be highly beneficial in schools and beyond. The report argues that our growing understanding of how we learn should play a much greater role in education policy and should also feature in teacher training.
Evrim Baran

Sports, Complexity, and the Ten-Thousand-Hour Rule : The New Yorker - 3 views

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    We will read more about expertise. Some readings will be from Ericsson.
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    :) Does this mean that we will be experts about learning after about 417 days? (10000/24)
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    That could be a little bit irrelavant but as I am also a big fan of the importance of pratice while reading the article lines from the film, Pride and Prejudice came to my mind and it made me laugh. It could sound a bit meaningless if you haven't watched the film, but I will try to explain. Lady Catherine, the aunt of Mr.Darcy (main guy) tries to insult Elizabeth (main girl) by saying that "no excellence in music is to be acquired, without constant practice" when she could not play the piano well. Elizabeth took her revenge from Mr.Darcy when he said to her "he did not have the talent of conversing easily with people he had never met before" and Elizabeth replies that "Perhaps you should take your aunt's advice and practice?" :) As the article implies no one should never underestimate the power of practice. Even you can realize that you are doing better at something at your second or third time. Imagine that you are doing the same thing ten thousand time?
ibrahim tanrikulu

TEACHERS LEARN ABOUT GAMES IN SCHOOLS - 0 views

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    While playing computer games, children learn English, thinking and deciding quickly and even how to rule a kingdom. Is there anything new for us, as prospective teachers, to develop our teaching? It seems that some people think so.
canannn

Mindshapes: Bringing learning to life through apps and play - 2 views

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    The website describes how Professor Paul Harris advises the interactive learning company Mindshapes on incorporating educational principles into the development of websites and apps for young children.
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    Kids like technology for certain reasons like entartainment or searching data. Altough it sounds a good idea to insert some info into games, I observe that children all over the world like games related to killing, stealing or car racing.
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    I think games always work and the company seems really successful at locating the points children may find interesting and enjoyable. After reading your post, I watched a video at youtube, Hickory-Dickory Dock and it was very enjoyable. It teaches not only vocabulary but also how to tell time. It seems a really effective tool. Like the company, I also think that students should be exposed to the changes in the technology. There is always a world outside the classroom and they should keep themselves up-to-date. And our job is to provide them with such opportunities.
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    Actually your point is really important, changes in the technology should be followed and used as a tool in the classroom, the tools that are significant in terms educational value for sure. Or the other end would include only games on stealing or killing as mentioned. I have checked out Hickory-Dickory Dock now and it seems effective to me as well. The website "mindshapes.com", provides us with detailed information on the games.
canannn

Digital Media and Learning - 0 views

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    Hey everyone! Here is a video on the role digital media plays in young people's lives. Social networks, online games and media production are seen as significant tool of the 21st century. There are other videos you can view on learning as well from this New Learning Institute.
Pınar Mercan Küçükakın

Discovery Retreat - 1 views

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    "The purpose of the Discovery Retreat is to promote environmentalism through the practice of contextual teaching and learning among teachers and their sutdents. It is our practical and philosophic belief that teachers can play an important role in the preservatin of our environment." "The Discovery Retreat is a program within the Department of Workforce Education, Leadership, and Social Foundations, which ranked 4th in the nation by the U.S. News and World Report. The Department of Workforce Education, Leadership, and Social Foundations is also recognized nationally and internationally for its work in the development of contextual teaching and learning theories and practices in teacher education."
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    there is much more to learn when you are outside than when you are inside :)
Yelda Sarıkaya-Erdem

Epistemic games and situated learning. - 0 views

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    I am now convinced of the opportunities of learning that can be provided by games after reading the following quote: "While commercial video games often offer worlds in which players prepare for the actions of soldiers or thieves, the question arises as to whether other types of games could let players prepare for action from different perspectives or identities such as a particular type of scientist, political activist, or global citizen, for instance. "
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    I remember many years ago I read a science fiction book about a game which was created to select the President. (Spoiler - The winner of the game was a 13 old year boy:)) Actually games are very interesting and will be very useful for education but the main problem here is the nature of market and the cost. Last week I was reading an article about mobile learning, I think this quote is meaningful for games too "In any case, hardware devices and technical systems are all without exception designed, manufactured, and marketed for corporate, retail, or recreational users. Any educational uses of the devices and the systems are necessarily parasitic and secondary." We have to consider education as "building the nation, building our future" then we can afford the cost and then educational games, devices will not be secondary...
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    Yelda, honestly, I also used to question the contribution of video games to learning and nowadays, as seeing more examples like the one you shared, I guess yes perspective are changing:) I believe as we also discussed in the forum, the most critical thing is how the material, video or something else is presented to the learners and used, not the material itself.
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    The same material in two differnt hands may serve to two differnt ideologies , beliefs, subject areas hence I do definitely agree with Canan the mentality of the minds who are using those plays the important role.
anonymous

Siblings play formative, influential role as 'agents of socialization' - 0 views

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    What we learn from our siblings when we grow up has -- for better or for worse -- a considerable influence on our social and emotional development as adults, according to an expert in sibling, parent-child and peer relationships at the University of Illinois.
leventmetu

5th Grade Geometry Tutor - 0 views

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    You can take a look (a free version for teachers and parents)
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    I also played, and had fun during tutoring, I wish ı had an oppurtunity to have that kind of tutors when ı was a kid
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    I am also curious to hear more about the design principles behind these kind of tutors. I wonder if the designers followed a particular ID model.
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    I checked it also but when I made an error(Of course it was in purpose B-) the feedback was not like a feedback. And I am also curious what is the meaning of those triangles and trees on the coordinate system according to designer.
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    I think the designers of these kind of tutors rely on some accepted design principles like representing student competence or minimize working memory load, but they also follow pedagogical guidelines which impose them to find the most appropriate ID model. Since the analogy might be taken too literally they do not prefer to build an ITS modeled on human tutors. So I think there is no specific ID model for the designers but it should be an employee rather than an employer.
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    This tutor provides only practice opportunities for students but I am not sure that whether it includes problem solving context
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    I reallu like this application. Students can learn both geometri and how they can draw their way not to crash some objects. But The sam question came my mindwith Filiz, is this develop higher order thinking skills?
E.Yasin Çiftçi

Genes to Cognition - 1 views

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    Hi all, "Genes to Cognition (G2C) Online is about modern neuroscience. It focuses on cognitive disorders, cognitive processes, and research approaches." What makes this website interesting is its dynamic networks that teach a lot about brain and neuroscience. What is more interesting about the website is 3-D Brain at the top right corner of the site. You can explore every single part of brain via that interactive model. Moreover, you can download it as a free application to your mobile phone through Google Play or App Store. Have fun with it! :)
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    Yasin, I liked to much this application, it is too enjoyable, thank you :)
SEDA MUSAOĞLU

fire dancing and flow arts - 2 views

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    This video is about fire dancing and the people who are telling their intrinsic motivation for it. I found it quiet interesting because it includes most elements of flow theory. First of all, they have clear goals in every step. Also, they enjoy what they are doing and they get constant feedback. They have awareness and to be succesful they should not be distracted. The sense of time becomes distorted for them. I remember watching a fire dancing show in Barcelona and I was really surprised seeing people playing with fire so creatively. They were so immersed that they did not care anything happening around them. Now, it becomes more meaningful for me :) they were in a state of flow.
vahidetekeakay

Welcome to Flow in Games - 1 views

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    2300 years ago, Aristotle concluded that, more than anything else, men and women seek happiness..." - Mihaly Csikszentmihalyi (1990) In the last 30 years, as a form of entertainment, video games have evolved from confined arcade activities into a mature media.Video games have deeply infiltrated our daily life and our society. As if toys expanded every child's imagination, modern videogames take advantage of a player's active involvement to open more possibilities than any other existing mediums. [Wright 2006] More and more people grow up playing video games, treating them not only as an art form but also as serious media.
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    Good application of flow theory to games
Emel Güneş

Two Groundbreakers "Practicing as a groundbreaking learning method" and "Music in learn... - 10 views

Two Groundbreakers "Practicing as a groundbreaking learning method" and "Music in learning" Mozart studied for 10 years in order to compose his best concerto which means 10.000 hours and as anothe...

started by Emel Güneş on 11 Oct 14 no follow-up yet
kuttai

10 years or 10 000 rules? - 1 views

shared by kuttai on 18 Oct 16 - No Cached
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    4 year old kid playing piano like an expert. He is almost 35 000 hours old :))
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