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busra-

What is flow and flow triggers by Kohler - 1 views

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    We are especially familiar with the psychological flow triggers. In this slide, Steven Kohler who is a New York Times bestselling author, an award-winning journalist, and the cofounder and director of research for the Flow Genome Project varies flow triggers in four categories; psychological, environmental, social and creative. Kohler mentions flow triggers in more details in his book called The Rise of Superman. I watched trailers of his book beside watching this slide. I think it is a good point to relate creativity and flow in this way. Also, social and environmental aspects are essential because not in every flow moment, we're alone. So, I think this slide (and the book if you can buy) would be informative for you.
Serap Sarıkaya

The Flow Experience in Education - 0 views

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    Shared video is related to flow in education. It gives information about happiness, creativity, divergent thinking, and key elements of the flow. There are some statistical data for creativity, graphic of flow and examples from different fields. Enjoy :)
nehirkv

Flow Theory and Research - 0 views

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    An interview about flow theory and research with Mihaly Csikszentmihalyi who is a professor.
busra-

Flow by MIHALY CSIKSZENTMIHALYI - 0 views

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    This animated video explains Mihaly CSIKSZENTMIHALYI's Flow Theory. So, how much of your time do you feel in the apathy part of the graph?
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    The video contains good examples explaining flow theory.
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    I haven't read this book before, but as I understand from the book review, it worth to be read. I suggest you to watch this review for understanding the relationship between challenge and skill better.
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    A good summary of the flow ;)
vahidetekeakay

Welcome to Flow in Games - 1 views

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    2300 years ago, Aristotle concluded that, more than anything else, men and women seek happiness..." - Mihaly Csikszentmihalyi (1990) In the last 30 years, as a form of entertainment, video games have evolved from confined arcade activities into a mature media.Video games have deeply infiltrated our daily life and our society. As if toys expanded every child's imagination, modern videogames take advantage of a player's active involvement to open more possibilities than any other existing mediums. [Wright 2006] More and more people grow up playing video games, treating them not only as an art form but also as serious media.
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    Good application of flow theory to games
elanuryilmaz

Eight Tips for Fostering Flow in the Classroom - 2 views

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    It's every teacher's dream to have students who engage deeply with their lessons, want to learn for learning's sake, and perform at the top of their potential. In other words, teachers want their kids to find "flow," that feeling of complete immersion in an activity, where we're so engaged that our worries, sense of time, and self-consciousness seem to disappear.
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    I liked this article because it adds more flow elements like making kids laugh, positive realationships, and relevancy of the task and choice
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