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Lucy Gray

sigml - 2011_video_contest - 0 views

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    ISTE SIGML is proud to announce the second annual SIGML Video Contest!! Show off your best practices in mobile learning by creating a short video (3 minutes max) that showcases what you are doing with mobile learning and share it with ISTE members. An independent panel of judges will pick the top 10 videos. ISTE members will have an opportunity to vote for their favorite 3. Winners will receive some fabulous prizes! Please read the contest information and rules below carefully. All documentation, including a full set of rules, submission forms, and other materials are available for download at the bottom of the page.
Sasha Thackaberry

Education 3.0 and the Pedagogy (Andragogy, Heutagogy) of Mobile Learning | User Generat... - 2 views

  • Education 3.0 is a connectivist, heutagogical approach to teaching and learning.  The teachers, learners, networks, connections, media, resources, tools create a a unique entity that has the potential to meet individual learners’, educators’, and even societal needs.  Many resources for Education 3.0 are literally freely available for the taking.
  • Most schools are still living within and functioning through an Education 1.0 model.  They are focusing on an essentialist-based curriculum with related ways of teaching and testing.
  • Taking this one step further or from another angle, moving from Education 1.0 to Education 3.0 can be compared to moving from Pedagogy/Essentialism/Instructivism to Heutagogy/Constructivism/Connectivism
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  • The heutagogical, connectivist orientation is closely aligned with Education 3.0. In a heutagogical approach to teaching and learning, learners are highly autonomous and self-determined and emphasis is placed on development of learner capacity and capability. The renewed interest in heutagogy is partially due to the ubiquitousness of Web 2.0, and the affordances provided by the technology. With its learner-centered design, Web 2.0 offers an environment that supports a heutagogical approach, most importantly by supporting development of learner-generated content and learner self-directedness in information discovery and in defining the learning path.  Source: http://www.irrodl.org/index.php/irrodl/article/view/1076
  •   In other words, they can engage in self-determined and self-driven learning where they are not only deciding the direction of their learning journey but they can also produce content that adds value and worth to the related content area or field of study.
  • Choosing the Teaching Orientation
  • It should not be as simple as stating that one, as an educator, uses one teaching orientation over another.  Educators need to examine what they are teaching and the population to whom they are teaching.  For example, procedural knowledge such as how to do first aid or fix a car; or a fixed body of knowledge such as human anatomy (for the medical field) or the study of law is typically best taught through a more teacher directed, “pedagogical” style. It becomes teaching with intentionality and strategically using the teaching and learning philosophies and approaches to reach desired outcomes.
  • The Pedagogy of Mobile Learning
  • With the idea that pedagogy is in line with a instructivist-essentialism method of teaching-learning, mobile learning in this category typically falls into the dissemination of content knowledge via apps. 
  • I use a simple criteria to determine their efficacy, “Would the learner choose to use the app if given the choice or use it during his/her free time?
  • Many project-based learning characteristics (authentic, real world problems; networked learning; use of collaborative digital tools) would fit under the category of the andragogy of mobile learning.
  • The Andragogy of Mobile Learning
  • The Heutagogy of Mobile Learning
  • The learners in a heutagogy of mobile learning environment
  • Determine what they want to learn and develop their own learning objectives
  • Use their own mobile learning devices and technologies to decide how they will learn.
  • Form their own learning communities possibly using social networking tool
  • Utilize the expertise of the educator and other members of their learning communities to suggest and introduce content-related resources.
  • Utilize the expertise of the educator and other members of their learning communities to suggest Web 2.0 and other online tools for that the students could possibly use to demonstrate and produce learning artifacts.
  • Demonstrate their learning through methods and means that work best for them.
  • Take the initiative to seek feedback from the instructor and their peers.  It is their choice to utilize that feedback or not.
  • Forming their Own Interest-Driven Personal Learning Networks (PLNs)
  • Curating
  • Developing a broad array of possible course assignments
buycashapp41

This Week's Top Stories About Buy Verified CashApp Accounts by Francis Held on Dri... - 0 views

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    If you're new to Cash App, you may be wondering if you can use the app without linking a bank account. The answer is yes! You can set up and use CashApp without a bank account. However, there are some limitations to consider. For example, you can't use features like Cash Out or Direct Deposit without linking a bank account. Here's what you need to know about using CashApp without a bank account.
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