Citizen science, video games, and knowledge - 4 views
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Micah Leinbach on 05 Oct 11Citizen science is science done, not by highly trained experts, but by your run-of-the-mill citizen on the street. Which makes a lot of sense, since science is conceptually a very simplistic, mindless, algorithmic process (in certain forms, granted) which makes it very powerful (for anyone doubting the power of simple, mindless, algorithmic processes see evolution) . This article highlights the use of video games to channel citizen science towards things that the science community struggles with. For reference as to how cool this is, a problem regarding the AIDs virus that scientists struggled with for over a decade was solved in 3 weeks via this system. Other neat programs like this include World Without Oil, designed to put people in the place of a post-peak oil society via a Role Playing Game, where they use their own lives as the basis. People actually enacted real world change, building gardens, biking instead of driving, and reporting on it to the public, as a result of the game. It is a really convincing way to generate change, and well worth looking at just for the concept. The same company is looking at creative ways to solve other global crisis by making "mini worlds" that encourage people to have a little more agency and creativity, so that those ideas can be translated to the real world. How neat is that?
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Julia Huggins on 10 Oct 11done right, science is so not a mindless algorithmic process.