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My Library - 1 views

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    Legal Issues Related to MOOCs
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Using Fink's Taxonomy in Course Design - Association for Psychological Science - 0 views

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    This is the article Jackie shared via email the other day.
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UDL Guidelines Graphic Organizer | National Center On Universal Design for Learning - 1 views

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    Graphic organizer of UDL guidelines
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CAST: About UDL - 1 views

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    UDL resources from Julie
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The Paper Bay - 0 views

shared by Angela Viola on 13 Nov 13 - No Cached
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    OER research paper
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PDF.js viewer - 1 views

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    Campus Alberta a Policy Framework
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examslearningoutcomes.pdf - 0 views

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    A great article for us and instructors who struggle with outcomes and assessments.
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A Model of Learning Objectives - 0 views

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    Cool learning object for verbs at different levels of blooms.
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Courageous Conversation: Formative Assessment and Grading | Edutopia - 0 views

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    A great little article to have those instructors who want to grade everything read.
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(6) One size does not fit all Instructional Design in Context | Juliana Raffaghelli - A... - 0 views

  • The Internet seems to be thefundamental piece of a global “platform” that promotes access to all sorts of resources,including formal and informal educational materials. The new social activities through thissame platform seem to make place to a new culture of sharing, one in which content is freelycontributed and distributed with few restrictions or costs, through daylife activities and basingon very personalized motivations of development
  • uestioning deeply traditional pedagogicalpractices
  • completely reshaping the basis of conventional teacher status and function
  • ...13 more annotations...
  • the Web has become one of the most important places in which learning occurs, andinformal learning across social networks is becoming increasingly important no matter whatteachers actually do (Carneiro, 2007)
  • eLearning
  • IR in
  • ing is an individual cognitive process, where the several social experiences (andevery input from the outsi
  • Learning is a socio-cultural process,
  • earning is a socio-cultural process
  • university structuresare rigid and unproven, regarding the incorporation of technological advancements.
  • s the degree of interaction between lecturers and students is still predominant ineLearning environments
  • The better penetration of Internet on everyday life imply changing cultures in using servicesand social activities, like e-communities and social-networking, e-commerce, use of mobileconnections to explore libraries and cities, interactive cultural expositions, further civicengagement through e-government, etc
  • Spronk, B. (2002:4) has in fact explained which are the required learners' characteristics foreffective eLearning participation:  _ " These learners must be already well-educated. In order to take these 'excellent' courses from leading universities, one typically needs prerequisite credentials,usually of a fairly high order.  _ They must be proficient in reading and writing English, at a high academic level.  _ They must have ready access to powerful computing hardware and software, and ahigh speed and reliable Internet connection.
  •    _ They must be computer literate. The more the ease they are with a wide variety of sophisticated computer applications, the more benefit they will derive from Web-based courses.  _ Last but certainly not least, they must have money, and not just any money, but hard currency. Investors and providers have billions of dollars to recoup, and it isthe end users who will have to pay the freight."
  • not only physical and technological barriers prevent people of having access to higher education, but also cultural, linguistic and symbolic barriers are obstacles thatimpede full participation and empowerment, producing lack of access, and hence  , socio-cultural    exclusion
  • In the context of eLearning as a product and a producer of globalization, the aim of this paperis to discuss the problem of design as important factor of inclusive education.
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http://insdsg602-s13-manning.wikispaces.umb.edu/file/view/guildresearch_blooms2013.pdf - 0 views

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    eLearning Guild whitepaper on bloom's taxonomy
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Classroom Game Design: Paul Andersen at TEDxBozeman - YouTube - 0 views

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    Very cool narrative of one teacher's experience gamifying (and in the process flipping) his classroom.
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