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Data on Campaign Finance, Super PACs, Industries, and Lobbying * OpenSecrets - 0 views

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    This site is run by a nonpartisan and independent nonprofit called the Center for Responsive Politics.
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Home | Library of Congress - 0 views

shared by Melissa Middleton on 29 Jan 18 - No Cached
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    LOTS of primary source materials...

MEL Chemistry VR - 0 views

shared by Melissa Middleton on 09 Jan 18 - No Cached
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Internet Archive: Digital Library of Free Books, Movies, Music & Wayback Machine - 0 views

shared by Melissa Middleton on 20 Dec 17 - No Cached
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    Internet Archive is a non-profit library of millions of free books, movies, software, music, websites, and more.

OER Commons - 5 views

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ck12 - 0 views

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    Great OER including textbooks. Will connect directly with your Office 365 account.
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Amazon Inspire: Educational resources for teachers, created by teachers, school distric... - 3 views

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    An OER repository. AMAZING resource.
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STEM curriculum for K-12 - 0 views

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    Science, Math, Engineering lessons
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Gutenberg Project - 0 views

shared by Melissa Middleton on 10 Nov 17 - Cached
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    Primary Source documents in audio form.
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Factitious - 1 views

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    Game Testing Fake News Judgment A free browser-based game called Factitious helps middle school and high school students distinguish between fake news and real journalism. Players indicate if they think an article is fake, or if they believe it is real. Factitious then provides immediate feedback: whether the response is correct or incorrect, whether the article cites sources that can be checked, and whether the story includes direct quotes from credible sources. If a player is stumped, the game offers a clue. For example, the player can click or tap to reveal the article's source. Educators can adapt Factitious to their needs; it's open source. Teachers can ask students to select news stories to input into the game as a way to challenge their classmates. The game also offers a way for players to suggest content they think should be included. The Factitious game was designed by American University's GameLab in collaboration with the university's School of Communication.
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