Analytics meets the Academy Awards...The "People's Oscar" tool co-developed by the L.A. Times, IBM and the University of Southern California Annenberg Innovation Lab analyzes Twitter opinions about who's going to win Academy Awards. An 'entertaining' example of how semantic analysis is performed on large set of unstructured data/tweets.
Connectivism offers a theory of learning for the digital age that is usually understood as contrasting with traditional behaviourist, cognitivist, and constructivist approaches. This article will provide an original and significant development of this theory through arguing and demonstrating how it can benefit from social constructivist perspectives and a focus on dialogue. Similarly, I argue that we need to ask whether networked social media is, essentially, a new landscape for dialogue and therefore should be conceived and investigated based on this premise, through considering dialogue as the primary means to develop and exploit connections for learning. A key lever in this argument is the increasingly important requirement for greater criticality on the Internet in relation to our assessment and development of connections with people and resources. The open, participative, and social Web actually requires a greater emphasis on higher order cognitive and social competencies that are realised predominantly through dialogue and discourse. Or, as Siemens (2005) implies in his call to rethink the fundamental precepts of learning, we need to shift our focus to promoting core evaluative skills for flexible learning that will, for example, allow us to actuate the knowledge we need at the point that we need it. A corollary of this is the need to reorient educational experiences to ensure that we develop in our learners the ability "to think, reason, and analyse." In considering how we can achieve these aims this article will review the principles of connectivism from a dialogue perspective; propose some social constructivist approaches based on dialectic and dialogic dimensions of dialogue, which can act as levers in realising connectivist learning dialogue; demonstrate how dialogue games can link the discussed theories to the design and performance of networked dialogue processes; and consider the broader implications of this work for designing and delivering sociot
Social tools in a highly regulated financial org are highly controlled, so we use Sharepoint for most of the sharing and collaboration. We analyze SP activity streams and add in some links for our LMS content where appropriate. We are now looking to integrate with our assessment platform (Questionmark) and feeds from out BI Tools (proprietary) to create KPI dashboards to track performance issues, prescribe learning assets where appropriate (still working on model/mechanics)