The eLearning Guild's Handbook on Synchronous e-Learning is intended for anyone who wants to produce, lead, or promote live, interactive learning events on the Web.
Novices will find information on what other people are doing in this medium, which kinds of training and education are best suited to it, how to convert existing classroom content for delivery online, how to lead effective and compelling live learning events on the Web, and how to promote these events to obtain maximum participation. More experienced practitioners will find a wealth of ideas that they can use to improve or enhance their current processes. All readers will find job aids, references, examples, and information to significantly reduce the amount of time required to produce online learning events.
Second Life Work is the leader of compelling, cost-effective virtual education solutions to amplify an existing curriculum or create new models for engaged, collaborative learning.
The present article deals with the new
challenges tutors face when engaging with multi-user virtual
environments specifically addressing Second Life used as a
learning/teaching opportunity.
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