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Mike Wesch

The Public Vanishes - 0 views

  • The public world has since become less urgent, more remote, and more tainted.
  • face-to-face civic activity has dropped as groups with local chapters have given way to groups that count as members everyone who sends in a check in response to a direct-mail appeal.
  • The important question is the share of income that Americans devote to charity; and by that measure, charitable giving has dropped sharply
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  • He acknowledges that there has been growth in support groups, but he insists that these are concerned with their own members' psychological well-being rather than with any civic interests
  • The rise in volunteering among young people is just about the only data in Bowling Alone that provides a basis for hope about the future.
  • One reason for the decline in face-to-face sociability may be that Americans can now sustain relationships with people whom they do not regularly see face-to-face.
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    This difference in causal lineage between civic activity and other social activity seems critical to me, though Putnam seems to forget it when he summarizes his causal analysis a chapter later. There he bundles civic engagement together with sociability, and concludes that half of the decline in "social capital" is due to generational turnover, another quarter of it is due to television, and the remainder is the consequence of time pressures and money pressures and suburbanization.
Katie Hines

Akron/Family -- Internet Song on Vimeo - 0 views

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    Things you can't do on the internet.
Katie Hines

Twitpic - Share photos on Twitter - 0 views

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    The back of one of the postcards from Easter Sunday 2009. The conversation below has some *great* insight on the "hero" subject of our discussion.
Trapper Callender

YouTube - What is Online Community to you? (YT's biggest collab!) - 0 views

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    video responses of virtual community, about 7mins in they make a collaborative rick roll clipped from people.
scross

Halo 3 reaches one billion matches and 64,000 years of play time - OMG Halo.com - Hardc... - 0 views

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    Halo 3 gaming hours span 64,000 years of play time.
Katie Hines

Intimate Strangers - 0 views

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    A Time magazine article from 1995 proves to be surprisingly relevant to our current look at online community. For the emergence of online communities, this might be particularly interesting.
Trapper Callender

Coming of Age in Second Life: An ... - Google Book Search - 0 views

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    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen.Coming of Age in Second Lifeis the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Lifeshows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself.
scross

Science gleans 60TB of behavior data from Everquest 2 logs - Ars Technica - 0 views

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    Researchers record 60 Tetrabytes of data of the online game community "Everquest 2" Research is prevelent to social interactions, and code
scross

Ask A Urinal - Wisdom From Bathroom Graffitti - 0 views

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    Q: "Missie asks...Dear Urinal: I just quit my job to play WoW more. Is this bad?"
    A: "In the digital age; you're either a one or a zero."
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