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anonymous

Overview | Pew Internet & American Life Project - 0 views

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    "A survey of 2,462 Advanced Placement (AP) and National Writing Project (NWP) teachers finds that digital technologies are shaping student writing in myriad ways and have also become helpful tools for teaching writing to middle and high school students.  These teachers see the internet and digital technologies such as social networking sites, cell phones and texting, generally facilitating teens' personal expression and creativity, broadening the audience for their written material, and encouraging teens to write more often in more formats than may have been the case in prior generations.  At the same time, they describe the unique challenges of teaching writing in the digital age, including the "creep" of informal style into formal writing assignments and the need to better educate students about issues such as plagiarism and fair use"
anonymous

Google Forms for Teachers- A Must Read Guide ~ Educational Technology and Mobile Learning - 0 views

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    Google Forms is one of the potent services Google provides for free for its users. Using Google Forms, you can very easily and without the need for any advanced technology knowledge create all kinds of forms to use with your students from contact forms to quizzes and polls. Since its inception a few years ago, Google Forms has undergone some major updates and the last one in this regard is enabling users to embed pictures and images into forms.
anonymous

The Evolution of Learning Technologies - 0 views

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    Very cool infographic
anonymous

The Reading Brain in the Digital Age: The Science of Paper versus Screens: Scientific A... - 0 views

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    "E-readers and tablets are becoming more popular as such technologies improve, but research suggests that reading on paper still boasts unique advantages"
anonymous

Free Technology for Teachers: Five Ways to Digitally Celebrate Your Students' Year - 0 views

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    Collaborative Sharing
anonymous

Are We Plugged-In, Connected, But Alone? : NPR - 0 views

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    "As we expect more from technology, do we expect less from each other? "
anonymous

A Must-Have Guide To Gaming In The Classroom - EdTechReview™ (ETR) - 0 views

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    Gaming, wikis, blogs, social media, interactive polls and QR codes: just some of the technologies that teachers are bringing into the classroom. The dizzying pace of tech evolutions offers some challenges as teachers and administrators race to keep up with the latest tools.
anonymous

321 Free Tools for Teachers - Free Educational Technology - 0 views

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    FREE tech tools!
anonymous

5 Apps for Making Movies on Mobile Devices | Edutopia - 0 views

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    "One good thing about this easy-to-use technology is that students can still use important English language arts skills like writing a narrative, planning a sequential story, and including key details when getting ready to make a movie. These apps can enhance the work that you are doing with children in the classroom and give them room to be creative storytellers."
anonymous

Innovation enters the classroom | 360 Research | Resources | Steelcase - 1 views

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    "Want to see something amazing? Visit a college classroom. You'll be amazed, perhaps astounded to learn that today's classrooms look completely - like the ones you sat in five, 10, or even 50 years ago. Despite revolutionary technology, the information explosion, and an interconnected planet, not to mention improved teaching and learning methods, the typical college classroom is fixed in time like a museum diorama."
anonymous

The 2015 Honor Roll: EdTech's Must-Read K-12 IT Blogs | EdTech Magazine - 0 views

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    "The world of educational technology can be intimidating. Bloggers help make sense of this ever-changing industry with wit, insight and tactical advice. EdTech is proud to recognize this latest crop of the top K-12 IT bloggers."
anonymous

Interact Cafe - 0 views

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    Great "how to" resources for many different instructional technology tools. Easy to use and free.
anonymous

Designing The Pen | Cooper Hewitt Smithsonian Design Museum - 0 views

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    "Asked by Cooper Hewitt to come up with a visitor technology that emphasized play and spoke to the specificities of a design museum, the concept for the Pen originated from Local Projects working with Diller Scofidio + Renfro. The Pen was pitched as a way to invite visitors to learn about design by designing themselves. Beyond working as a tool for drawing, it would encourage visitors to engage with the works on view in the museum, rather than looking at them through the small screen of the more traditional approach of a 'museum App'."
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